Impacts Assessment
Computing Innovation - ANS-Includes a software as an vital a part of its feature. Can be
physical (e.G. Self-using car), non-bodily computing software (e.G. Photograph editing
software), or non-physical computing principles (e.G., e-commerce).
Decryption - ANS-A manner that reverses encryption, taking a secret message and
reproducing the original simple text.
Encryption - ANS-A procedure of encoding messages to keep them mystery, so handiest
"legal" parties can examine it.
Keylogging - ANS-The use of a program to document each keystroke made by using a
laptop person so one can benefit fraudulent access to passwords and other confidential
facts.
Malware - ANS-Software supposed to harm a computing device or to take partial control
over its operation.
Personally Identifiable Information (PII) - ANS-Information approximately an character that
identifies, links, relates, or describes them.
Phishing - ANS-A approach that tries to trick a user into offering private facts. That personal
information can then be used to get right of entry to touchy on-line assets, which include
financial institution accounts and emails.
Public Key Encryption - ANS-Pairs a public key for encryption and a private key for
decryption. The sender does now not need the receiver's non-public key to encrypt a
message, however the receiver's private secret is required to decrypt the message.
Rogue Access Point - ANS-A wi-fi get entry to factor that provide unauthorized get entry to to
comfortable networks.
Symmetric Key Encryption - ANS-Involves one key for each encryption and decryption.
The following passage may be used to answer questions #1 - #five:
Markus is locating that it takes too long to music down all the groceries he needs to buy from
a given keep. GroceryGrabbr to the rescue! The app lets in Markus to input his buying listing
and look for his nearby grocery keep in GroceryGrabbr's database. If his grocery shop is
there, Markus is ready to go! The database stores grocery gadgets, cost, and object location
statistics for each grocery keep. When Markus walks into the store, a notification pops up on
his smartphone letting him understand that GroceryGrabbr is ready to get to work. Each of
Markus' grocery items is displayed separately, along with the aisle quantity and shelf region.
After Markus grabs his items off the shelf, he hits a button on the app to navigate to the
following object. The listing of items is organized so that Markus follows the maximum
efficient path thru the grocery shop. When Mark - ANS-The grocery list the consumer enter.
The following passage will be used to answer questions #6 - #10:
Snappy is a crowdsourcing app designed with the reason of creating the world a happier
place. The app collects pics customers post of "Happy Moments". Photos are tagged with
the region where they were taken. Users have get admission to to a map in which they are
able to zoom in to snap shots submitted at precise locations. A leaderboard presentations
the locations with the most "Happiness Moments" and the customers who are the