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MGM 101 FINAL EXAM 2025/2026 QUESTIONS WITH 100%

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MGM 101 FINAL EXAM 2025/2026 QUESTIONS WITH 100% Locus of control - Extent to which people believe that their behaviour has a real effect on what happens to them Self-efficacy - Belief about the capabilities to perform a task. Authoritarianism - Belief that power and status differences are appropriate within social systems such as orgs. Machiavellianism - Behaviour that is designed to gain power and control. Risk propensity - Person is willing to take chances and make risky decisions. Cognition - Knowledge a person has about someone or something. Cognitive dissonance - Occurs when two sets of perceptions are contradictory or incongruent, or when people behave in a way that is inconsistent with their attitudes. The person-job fit - Extent to which a person's contributions and the org's inducements match one another. Classical theory of motivation - Assumes that workers are motivated solely by money. When paid more, more will be produced. Hawthorne effect - Early behavioural theory. Tendency for workers productivity to increase when they feel they are getting special attention from management.

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February 12, 2025
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2024/2025
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MGM 101 FINAL EXAM 2025/2026 QUESTIONS WITH 100%
Locus of control - Extent to which people believe that their behaviour has a real effect on what
happens to them



Self-efficacy - Belief about the capabilities to perform a task.



Authoritarianism - Belief that power and status differences are appropriate within social systems
such as orgs.



Machiavellianism - Behaviour that is designed to gain power and control.



Risk propensity - Person is willing to take chances and make risky decisions.



Cognition - Knowledge a person has about someone or something.



Cognitive dissonance - Occurs when two sets of perceptions are contradictory or incongruent, or
when people behave in a way that is inconsistent with their attitudes.



The person-job fit - Extent to which a person's contributions and the org's inducements match one
another.



Classical theory of motivation - Assumes that workers are motivated solely by money. When paid
more, more will be produced.



Hawthorne effect - Early behavioural theory. Tendency for workers productivity to increase when
they feel they are getting special attention from management.



Behavioural theory in the mid-twentieth century - Theory X and theory Y, Maslow's hierarchy,
McClelland's three needs theory, Herzberg's two factor theory.



Contemporary motivation theory - Expectancy theory and equity theory.

, Reinforcement - Applying or withholding positive or negative consequences to motivate employees
to exhibit behaviour the manager wants.



Goal setting theory - SMART goals and management by objectives MBO.



Participative management and empowerment - Tapping into workers' knowledge about their job,
encouraging them to be self-motivated to make suggestions for improvements.



Job enrichment - Adding one or more motivating factors to a job, vertical expansion.



The trait approach - Focused on identifying the essential traits that distinguished leaders.



The behavioural approach - Focused on determining what behaviours are employed by leaders.



Three main leadership styles - Autocratic, democratic, free-rein/laissez-faire.



Situational approach - Appropriate leadership behaviour varies from one situation to another.



Time utility - Creating something at a time when consumers want it.



Place utility - Making a product available in a place convenient for consumers.



Ownership/possession utility - Making a product that consumers can take pleasure in owning.



Form utility - Turning raw materials into finished goods.



Operations or product management - Systematic direction and control of the process that transform
resources into finished goods and services. Operations managers bring raw materials, equipment,
and labour together under a production plan. Effectively using all the resources available in the
production facility.



Analytic and synthetic processes - Breaks down basic resources into their component parts.
Combines several raw materials to produce a finished product.
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