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Object-Oriented Programming in C++: A Complete Guide with Examples

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This document provides a detailed and practical guide to Object-Oriented Programming (OOP) in C++, covering theory and real-world coding examples. It is ideal for students, software developers, and interview candidates preparing for C++ exams, technical interviews, and competitive programming. What You’ll Learn: Introduction to OOP in C++ – Why use object-oriented programming? Classes and Objects – Defining, creating, and using classes in C++ Encapsulation & Abstraction – Data hiding and access control Inheritance in C++ – Single, multiple, multilevel, and hierarchical inheritance Polymorphism – Function overloading, operator overloading, and virtual functions Constructors & Destructors – Types and use cases Friend Functions & Static Members – Deep understanding of class access Virtual Functions & Pure Virtual Functions – Implementing dynamic polymorphism Exception Handling in OOP – Handling runtime errors effectively Real-World Coding Examples – Implementing OOP in real applications This guide is perfect for students, software engineers, and anyone looking to master C++ OOP concepts with practical examples.

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Uploaded on
January 22, 2025
Number of pages
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Written in
2024/2025
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Object-Oriented Programming (OOP) in C++
Object-Oriented Programming (OOP) is a programming paradigm that focuses on
organizing code using objects, which encapsulate data and behavior. C++ supports
OOP principles, making it a powerful language for building modular, reusable, and
maintainable software.



1. Core OOP Principles
1.1 Encapsulation

Encapsulation binds data (variables) and functions (methods) that manipulate the
data into a single unit, called a class. Access to the data is restricted through
access specifiers.

1.2 Inheritance

Inheritance allows a class (child) to acquire the properties and behaviors of
another class (parent). It promotes code reuse and establishes a relationship
between classes.

1.3 Polymorphism

Polymorphism enables functions or methods to behave differently based on the
context. It is achieved using function overloading, operator overloading, and
inheritance.

1.4 Abstraction

Abstraction hides the implementation details of a system and exposes only the
essential features.

, 2. Classes and Objects
2.1 Class

A class is a blueprint for creating objects. It defines the properties (attributes) and
behaviors (methods) of objects.

Syntax:

class ClassName {
public:
// Attributes
// Methods
};

Example:

class Car {
public:
string brand;
int year;

void display() {
cout << "Brand: " << brand << ", Year: " << year << endl;
}
};

2.2 Object

An object is an instance of a class.

Example:

Car car1;
car1.brand = "Toyota";
car1.year = 2020;
car1.display(); // Output: Brand: Toyota, Year: 2020
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