[Company name]
TMS3723
Assignment 5
2024 - DUE 9
September 2024
QUESTIONS WITH ANSWERS
, TMS3723 Assignment 5 2024 - DUE 9 September 2024
1. How can problem-based learning be used to encourage students to think critically (10
marks) and creatively and to develop their teamwork and communication skills (10
marks)? (20)
2. How can context-based learning be effectively applied in indigenous knowledge
systems (IKS) situations to solve complex problems (10 marks) and deal with
challenges faced by communities or organisations (10 marks)? (20)
3. How can experiential learning be used to analyse and evaluate personal experiences
(10 marks), and to apply insights gained from those experiences to new situations or
contexts (10 marks)? (20)
4. How can game-based learning be adapted and modified to create new game
mechanics and challenges (10 marks) and to develop new strategies for engaging and
motivating learners (10 marks)? (20)
5. How can computer-based learning be used to design and develop new interactive
learning environments that leverage emerging technologies such as artificial
intelligence, virtual reality and gamification to enhance student engagement (10 marks)
and improve learning outcomes (10 marks)?
1. How Problem-Based Learning (PBL) Encourages Critical and Creative Thinking, and
Develops Teamwork and Communication Skills
Critical Thinking (10 marks)
• Engagement with Real-World Problems: PBL presents students with complex,
real-world problems that lack straightforward solutions. This encourages students
to critically analyze the problem, identify relevant information, and disregard
irrelevant data, which is essential for developing critical thinking.
TMS3723
Assignment 5
2024 - DUE 9
September 2024
QUESTIONS WITH ANSWERS
, TMS3723 Assignment 5 2024 - DUE 9 September 2024
1. How can problem-based learning be used to encourage students to think critically (10
marks) and creatively and to develop their teamwork and communication skills (10
marks)? (20)
2. How can context-based learning be effectively applied in indigenous knowledge
systems (IKS) situations to solve complex problems (10 marks) and deal with
challenges faced by communities or organisations (10 marks)? (20)
3. How can experiential learning be used to analyse and evaluate personal experiences
(10 marks), and to apply insights gained from those experiences to new situations or
contexts (10 marks)? (20)
4. How can game-based learning be adapted and modified to create new game
mechanics and challenges (10 marks) and to develop new strategies for engaging and
motivating learners (10 marks)? (20)
5. How can computer-based learning be used to design and develop new interactive
learning environments that leverage emerging technologies such as artificial
intelligence, virtual reality and gamification to enhance student engagement (10 marks)
and improve learning outcomes (10 marks)?
1. How Problem-Based Learning (PBL) Encourages Critical and Creative Thinking, and
Develops Teamwork and Communication Skills
Critical Thinking (10 marks)
• Engagement with Real-World Problems: PBL presents students with complex,
real-world problems that lack straightforward solutions. This encourages students
to critically analyze the problem, identify relevant information, and disregard
irrelevant data, which is essential for developing critical thinking.