RPA Developer (UiARD) Exam
What is a Self-Transition in a State Machine? - ✔✔A transition that moves from a State to itself.
What is a Trigger in a State Machine? - ✔✔A triggering activity that causes a transition to occur.
What is the main difference between a Flowchart layout and a State Machine layout? - ✔✔Flowcharts
present multiple branching logical operators, that enable you to create complex business processes and
connect activities in multiple ways.
State Machines use states and transitions to model workflows in an event-driven manner.
Which of these statements are true regarding simple and final states? Choose all that apply.
The Final State is a State Machine specific activity that ends a State Machine cycle.
The Final State is a State Machine specific activity that ends a State Machine cycle, while the State
activity can be used in other workflows as well.
While in a process there can be only one Initial State, multiple Final States can be added.
The State activity contains three sections, Entry, Exit, and Transition(s), while the Final State contains
only one section, Entry. - ✔✔The Final State is a State Machine specific activity that ends a State
Machine cycle.
While in a process there can be only one Initial State, multiple Final States can be added.
The State activity contains three sections, Entry, Exit, and Transition(s), while the Final State contains
only one section, Entry.
,Which of these are characteristics of a State Machine? Choose all that apply.
A state machine is a linear process that contains states and transitions.
Contains a Start Node that can be linked to the initial state of the State Machine.
A state machine is a type of automation that uses a finite number of states in its execution.
There are two activities that are specific to state machines, namely State and Final State. - ✔✔Contains a
Start Node that can be linked to the initial state of the State Machine.
A state machine is a type of automation that uses a finite number of states in its execution.
There are two activities that are specific to state machines, namely State and Final State.
These statements are true regarding State Machines initial state and final state - ✔✔A state machine
workflow must have one and only one initial state, and at least one final state.
Each state that is not a final state must have at least one transition.
How can you access the Activity Project Settings menu? - ✔✔By clicking the gear icon in the Project
panel
Values entered in the Activity Project Settings menu take prevalence over values entered in the
Properties panel. T/F? - ✔✔False
What can you do using the Activity Project Settings menu? Choose all that apply.
Set the language and theme for your project.
, Manage the sources for your project.
Set the name and folder for your project.
Define properties at project level and apply them to all activities part of project dependencies. -
✔✔Define properties at project level and apply them to all activities part of project dependencies.
You have opened an older workflow and you are unable to find the Activity Project Settings menu. What
do you need to do? Choose all that apply.
Check if the installed UI Automation Activities Package is v 2019.8 or later
Check if you have UiPath Studio version 2019.10 or later
Check if Activity Project Settings are enabled in Project Settings
Check if the installed System Activities Package is 2019.10 or later
Check if the Excel Activities Package is 2019.10 or later - ✔✔Check if the installed UI Automation
Activities Package is v 2019.8 or later
Check if you have UiPath Studio version 2019.10 or later
Check if the installed System Activities Package is 2019.10 or later
By default, what state do you need to configure to adapt the ReFramework to a linear process? - ✔✔Get
Transaction Data
If we intend to use tabular data instead of an Orchestrator queue, which activity do we need to replace
in the default ReFramework template to retrieve the transaction data? - ✔✔The Get Transaction Item
activity in the Get Transaction Data state.