Wwise 101 Certification questions and answers all are correct 2024 graded A+
What button begins the process of populating the log in the Profiler? - Answer-Start Capture What is a Work Unit? - Answer-An XML file that stores settings of your Wwise project. T/F? The name of an Event object needs to perfectly match the name of its corresponding game call. - Answer-True In the SoundBank layout, what happens when the Generate button is clicked? - Answer-a. SoundBanks for all selected platforms and languages will be generated b. Assuming at least one SoundBank and language are selected, any referenced audio files will converted and placed in a folder used by the game. c. Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run-time is generated Which of the following objects can receive a game call directly from the game engine? Sound SFX, Event, Action, Work Unit - Answer-Event A collection of views intended to perform a specific task is referred to as a ___________. - AnswerLayout An area, such as the Property Editor is referred to as a - Answer-View Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? - Answer-Action Which layout lets you view various information coming from the sound engine while playing a game in real-time? - Answer-Profiler In the Designer layout, which view allows you to organize and manage the various elements of your Wwise project, such as audio objects and events? - Answer-Project ExplorerWhich of the following are not objects in Wwise? Sound SFX, Event, Game Call - Answer-Game Call What button within the Wwise interface allows you to configure a connection to a game being played locally or over a network? - Answer-Remote How are audio files placed into the final build of a game? - Answer-Drag events to the soundbank and when the SoundBank is generated any audio files needed to play those events will automatically be copied to the appropriate folders. What is the default keyboard shortcut to import audio? - Answer-Shift + I What happens if you drag a folder from the operating system's file manager directly into the Actor-Mixer Hierarchy? - Answer-The audio files within the folder will be imported with the option of creating a parent container for them What does the pin icon in a window do? - Answer-It prevents the contents of that view from being changed when other objects are selected. How can you open the Wwise help menu? - Answer-a. Click the Help menu and choose Wwise Help. b. Click on the question mark in the title bar of any view. c. Press the F1 key. If you use the same audio file for multiple purposes, what is the benefit of duplicating the files corresponding Sound SFX object, instead of importing another copy of the original audio file? - AnswerThe duplicated Sound SFX object will reference a single original audio file, therefore less memory in the game. Which of the following views feature the pin icon? Transport View, Event Viewer, Property Editor, Event Editor - Answer-Transport ViewWhat does the "Add Folders..." butto in Audio File Importer Do? - Answer-a. It allows you to import all audio files within a chosen folder, with the option of automatically creating a parent object. b. It allows you to import all audio files within a chosen folder as individual Sound SFX objects. What does clicking the Reset All button circled here do? - Answer-It sets all Game Syncs in the session to their default value Which tab in the Project Explorer view allows you to create Switch Groups and Game States? - AnswerGame Syncs What is the purpose of choosing a Default Switch/State? - Answer-It is used as a way to define a value in case the game engine experiences an error or otherwise neglects to announce the current status of the Switch or State. Which feature is best suited for when you wish to change sounds related to a specific game object based on a variable such as the surface a character is walking on? - Answer-Switch
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