Video Game Design Latest Version Already Passed
Video Game Design Latest Version Already Passed Condition Event interaction within a game that can be used to trigger something to happen Object game assets that can be programmed to have an interaction or event Resource Treee a system for organizing game assets in GM Sprite is a 2D image Default factory preset for program setting room where objects can be placed; create a scene custom a program setting that is modified by the user visible box indicates if an object will be visible in a room solid box indicates of anobject can pass through another object relative from where it was before collision when an object touched another object Loop GM sound setting allows sound to replay automatically when it finishes Victory Condition Describe what it takes to win a game Transition feature used to smoothly change form one room to the next AExecutable file type complied in GM so player doesnt need to install GM Bug technical problem in a game absolute term for exact value x Axis horizontal movement y Axis vertical movement Origin coordinate at the top left corner of room animation series of images that has small changes to display quick sequence to give illusion of movement wrap programmed term for when an object leave on the right side of the room and reappears on the left Opacity determines transparency of object/color Node point along movement path
Geschreven voor
- Instelling
- Video Game Design
- Vak
- Video Game Design
Documentinformatie
- Geüpload op
- 2 mei 2024
- Aantal pagina's
- 6
- Geschreven in
- 2023/2024
- Type
- Tentamen (uitwerkingen)
- Bevat
- Vragen en antwoorden
Onderwerpen
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video game design latest version already passed
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