Unity Certified Programmer exam 2023 with 100% correct answers
You have been asked to develop a horror survival game where your player relies on a pocket torch. Here is what you've coded so far: void Start() { Light playersTorch = GetComponent<Light>(); playersTMapBakeType = LightMapBakeType.Mixed; playersT = LightType.Area; playersTws = LightShadows.Soft; playersT = 5f; } You notice, however, that the player's torch isn't casting any light or shadows. What should you change for this code to work as desired? D) Set playersT to LightType.Point. You have started creating your first indie game, Super Moped Racer 64. You have coded your input controls to work with a joystick and started testing your moped around corners. You've noticed that after turning the moped around the first corner, the moped still turns even after you've let go of the joystick. You've checked your code and the joystick and both seem to be working fine, suggesting the issue is with the input manager. What change should you make within the input manager? Increase Deadzone. You have started to template a game framework with pen and paper. You have drawn up several manager scripts that will all lead to the creation of a single GameManager script. You only require one GameManager script, which will always be in your scene. Which design pattern suits having a GameManager script in a persistent instance role? Singleton You have been requested to create a prototype for a side-scrolling game where your player throws rocks at their enemies. The game works well and the camera moves from left to right until the level is over. To throw a rock, your code instantiates a prefab of a rock, which is then given a force (Rigidbody.AddForce) to launch the rock to give the illusion of the rock being thrown. Your lead developer says that your method is costing too much in-memory performance and wants you to store a maximum of 10 rocks from within an array of rocks using a design pattern. Once a rock is used, instead of being destroyed, it should return to the array. What design pattern is the developer referring to? Object Pool
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unity certified programmer exam 2023 with 100 correct answers