100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached 4.2 TrustPilot
logo-home
Summary

Summary Media Effects Advances in Theory and Research

Rating
-
Sold
3
Pages
69
Uploaded on
30-06-2022
Written in
2021/2022

Comprehensive summary of the book Media Effects Advances in Theory and Research Edited by Mary Beth Oliver, Arthur A, Raney, and Jennings Bryant. This summary is made for the course Media psychology of the bachelor Communication Science at the Universiteit Twente. Covering the following chapters: 1, 2, 10, 5, 6, 7, 11, 12, 14, 24, 18

Show more Read less
Institution
Course










Whoops! We can’t load your doc right now. Try again or contact support.

Connected book

Written for

Institution
Study
Course

Document information

Summarized whole book?
No
Which chapters are summarized?
Chapters 1, 2, 10, 5, 6, 7, 11, 12, 14, 24, 18
Uploaded on
June 30, 2022
Number of pages
69
Written in
2021/2022
Type
Summary

Subjects

Content preview

Media psychology 1 & 2
Media psychology: how individuals select, deal with, and respond to media.
Two forms of psychology that affected media psychology:
 Behaviorism: the only thing we know for sure is what we can observe, the rest is
speculation. The only thing that matters is what I present to a person and what I get
from that person.
 Cognitivism: what happens inside someone’s mind is more interesting and important.
It is all about your cognition.
Media effects have been seen from four major points of view, getting more complex with
every paradigm shift.
1. Simple, strong, all-encompassing effects. Media = magic bullet. Individuals have no
agency, defenseless. Effects = direct. No accounting for groupings / other sources of
attitudes.
2. Weak, unlinked, unpredictable effects. Media = one of many. Individuals = active, still
defenseless. Effects = lost in the fog among other influences. Two-step flow: you are
not affected directly by something but by the people you are close with. Bijvoorbeeld
je hebt via een vriend gehoord over de maatregelen van corona van het nieuws.
3. Moderate, slow, subtle effects. Media = every-present. Individuals = selective, active.
Effects: cultivated over time, attitudinal rather than behavioral.
4. Negotiated, transactional effects. Media = dialogical, selected: your reasons for
watching a show on Netflix are different than someone else their reason. Individuals
= different reception states. Effects = charted with multivariate models.
Learning theories and cognitive theories.
Learning theories:
 Attitudes / behaviors are reproduced absolutely
 Influences are direct
 Focus: if the message changes attitudes / behavior
Cognitive theories:
 Individuals interpret according to schemas, build mental models
 No ‘single ‘interpretation
 Focus: how message is processed
4 different ways of looking at individuals:
1. Determined, passive: one- way effect on weak-willed receiver
2. Selective-reactive: one way effect, but receiver can choose to accept
3. Reductive-modifying: receiver interpretation can change message
4. Active-elaborative: receiver is active, influences align with beliefs and behaviors



1

,The current paradigm in media effects is that of an active-elaborative user, making conscious
choices what to consume and being influences by this in ways specific to their mind and
state.
While attitudes can be influenced in many ways, the interpretation, strength of the effect,
and even its longevity are dependent on cognitive states: mood, cognitive capacity.
A lot of older theories are not provable with current analytical standards. This also affects
what kind of theories are being newly proposed. New theories have to account for:
 Selectivity: people have some agency in what media they select. This doesn’t mean
that no one is affected, but that the process starts with the individual.
 Trans actionality: beyond selectivity: media effects also influence use patterns and
even needs for media.
 Conditionality: overall effects will be small because media influence some people
more than others. What conditions need to be met?
Current theorizing is focusing on two important areas:
1. Entertainment and emotions
 Early 1950s interest in entertainment and emotional engagement faded at
first.
 Resurgence: entertainment media are valuable
 Emotional depth is necessary to understand media
2. Computer-mediated communication
 Media use is being digitized
 Interactive media are booming
 Traditional media models don’t always apply




Media psychology 10
2

, Media were not as varied for most of our history. ‘channel surfing’ is still relatively new. But
nowadays we have broadcast, on-demand, user-generated: social media.
Terminology 1: what is selected?
Traditional layers of selectivity:
1. Medium: any kind of way to carry information to others. Example: television,
newspaper, books, going to the cinema.
2. Content suppliers within media: different channels, broadcasters, websites. Example:
rtl5, fox news
3. Discrete content: different series, movies, articles, podcasts. Example: kitchen
nightmares
4. Parts of content: different scenes in a movie, parts of a let’s play video, segments of
text. Example: meme
Digitization caused platformization. Example platform: youtube
Terminology 2: what is selection?
First use of selective exposure in 1948
People seemed to prefer messages that offered the same attitudes as ones they already
held.
Choice: an observable behavioral act of selection of one thing over another.
Preference: a tendency for people to choose one thing over another over time.
Habit: repeated behaviors in specific situations. (contrast with preference)
Situational vs dispositional factors: do characteristics of the context or of the person
influence selection. Example you come home tired and you do something like video playing.
This is situational because you come home tired because of work and dispositional because
you prefer video playing.
Content factors: specific characteristics of what is selected that fit with certain situations and
persons.
Exposure is the media being shown to you, just any kind of contact with media.
Uses and gratifications
Hippie approach to media consumption
Uses: what purposes you have for consuming a thing.
Needs: what feelings you are trying to satisfy by consuming a thing. Example: you think that
you will get relaxed by playing animal crossing.
Gratifications: what you get from consuming a thing. Example: whether you really get
relaxed by playing animal crossing or not.
U&G researchers: why not ask people for these things?

3

Get to know the seller

Seller avatar
Reputation scores are based on the amount of documents a seller has sold for a fee and the reviews they have received for those documents. There are three levels: Bronze, Silver and Gold. The better the reputation, the more your can rely on the quality of the sellers work.
Schoolhulpje Universiteit Twente
Follow You need to be logged in order to follow users or courses
Sold
82
Member since
4 year
Number of followers
41
Documents
20
Last sold
1 month ago

4.3

6 reviews

5
2
4
4
3
0
2
0
1
0

Recently viewed by you

Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their tests and reviewed by others who've used these notes.

Didn't get what you expected? Choose another document

No worries! You can instantly pick a different document that better fits what you're looking for.

Pay as you like, start learning right away

No subscription, no commitments. Pay the way you're used to via credit card and download your PDF document instantly.

Student with book image

“Bought, downloaded, and aced it. It really can be that simple.”

Alisha Student

Frequently asked questions