100% satisfaction guarantee Immediately available after payment Both online and in PDF No strings attached 4.2 TrustPilot
logo-home
Summary

Summary of ALL lectures Business, Technology & Innovation (825036-B-6)

Rating
-
Sold
5
Pages
41
Uploaded on
03-01-2022
Written in
2021/2022

This summary covers all relevant lectures of the course 'Business, Technology & Innovation' during the Premaster Communication and Information Sciences. It contains chapter 1 - 12 and 14 (guest lecture 13 is left out as it was not exam material). Note that it's still helpful to watch the lectures to fully understand the summary. (I received a 8.5 for the final exam with only studying this summary.) Good luck studying!

Show more Read less
Institution
Module











Whoops! We can’t load your doc right now. Try again or contact support.

Written for

Institution
Study
Module

Document information

Uploaded on
January 3, 2022
Number of pages
41
Written in
2021/2022
Type
Summary

Subjects

Content preview

BUSINESS, TECHNOLOGY & INNOVATION
Inhoudsopgave

Innovation .....................................................................................................................................................2
Invention vs. Innovation vs. Creativity............................................................................................................... 2
Effects of innovations to an organization ......................................................................................................... 2
Innovation processes models ............................................................................................................................ 3
Innovation types ................................................................................................................................................ 3
Innovation typologies ........................................................................................................................................ 4
Open Innovation, Closed Innovation & Crowdsourcing ..................................................................................... 5
Diffusion of Innovation models ......................................................................................................................... 6

Organization ..................................................................................................................................................9
Business model .................................................................................................................................................. 9
Business Model Canvas (BMC) .......................................................................................................................... 9
Business strategy............................................................................................................................................. 11
Strategic tools for analysis .............................................................................................................................. 12
Organization structure .................................................................................................................................... 15
Organization culture ....................................................................................................................................... 16
Business Process .............................................................................................................................................. 17
Business Process Reengineering (BPR) ............................................................................................................ 18
Information Flow Modeling............................................................................................................................. 19

Information Technology (IT) ......................................................................................................................... 20
Data, Information and Knowledge .................................................................................................................. 20
Information Technology (IT) ............................................................................................................................ 20
Information Systems (IS) ................................................................................................................................. 21
Hardware & Software ..................................................................................................................................... 24
Networks & the Internet.................................................................................................................................. 25
Technology trends ........................................................................................................................................... 25
Adoption & use ................................................................................................................................................ 26
Work motivation ............................................................................................................................................. 28
Databases ....................................................................................................................................................... 30
Database Management Systems (DBMS) ....................................................................................................... 31
Database design .............................................................................................................................................. 32
Virtual organizations ....................................................................................................................................... 33
eBusiness & eCommerce ................................................................................................................................. 35
Social media .................................................................................................................................................... 36
Social media & Internal communications ........................................................................................................ 37
Implementation ............................................................................................................................................... 38




1

,Innovation

1: Introduction

Invention vs. Innovation vs. Creativity

Invention → creation of a ‘thing’ or ‘ability’ for the first time. Something new but doesn’t yet
impact the world. Inventions never reach the stage of market entry. (Think of Google Glass)


Innovation → the process of implementing an invention to create impact and add enough value
to enter the market.
• SO, invention + impact = innovation. (Think of Klarna, Go Sharing scooters, Office 365)
• Innovations mostly build upon other innovations. (Think of iPhone -> iPad -> Apple Watch)
• Applies the 1000 – 100 – 10 rule = 1000 ideas, 100 feasible ideas, 10 concepts, 1 product
• There are different sources of innovation:
o Accidents and the unexpected (Penicillin an,0,d Post it Notes)
o Internal pressures, such as knowledge push (encouragement of staff to be creative)
o External pressures, such as market pulls (co-creation at IKEA)


An invention creates SOMETHING NEW.
An innovation creates something new, THAT SELLS


Creativity → the ability to combine ideas to produce something new (invention) and useful
(innovation, only when the idea is applied).
• Creativity contains of six resources:
1. Intellectual abilities - ability to see problems in new ways
2. Knowledge - knowing enough about the field
3. Style of thinking - thinking globally as well as locally
4. Personality - willingness to overcome obstacles and take risks
5. Motivation - intrinsic, task-focused motivation and commitment
6. Environment - providing a place where ideas can be encourages
Effects of innovations to an organization

DOPPER CASE
Imagine that Dopper goes from only basic in bulk --- to ---> customization in colors and text with a 1-
day delivery service.
• Sales process --> front-end order process.
o Change in social media interaction with customers, websites have to show the 1-day
delivery option and enable customers to customize their Dopper
• Change in IS --> location of information for ordering and shipment
o Change in machines that can make prints on Doppers, and in production chain (from
bulk to custom-made)
• Change in the organization itself --> organizational change
o New creative team consisting of designers for customization, new marketing team to
• Change in IT --> need for information technologies
o Use an more advances system for Customer Service to further develop existing
products with output from customers




2

, 2: Innovation Typologies, Innovation Management & Open Innovation

Innovation processes models

The i5 Process → process of innovation consists of 5 stages
1. Identification - identify problems/needs/possibilities
2. Investigation - seek understanding from the big picture
3. Ideation - generate/strengthen/elaborate ideas
4. Impact - evaluate/prioritize ideas based on impact
5. Implementation - creating/testing/delivering on a plan


Smith’s innovation process → process of innovation consists of 3 phases. Enough
money must be spent on all three to keep them balanced.
1. Exploration: explore the invention in the creative phase via trigger events (creativity,
scientific discovery, technological breakthrough, market competitors, society)
or via idea triggers (scientists, open innovation)
2. Exploitation: add enough value to the invention, so it sells. Innovation capabilities are
affected by the organization’s characteristics. New products must match market requirements
and customer needs
3. Diffusion: spread innovation throughout the market so that customers adopt the product.
Captioning market shares
Innovation types
1. Product and service innovation → change in feature of product or service
Product innovation: tangible item, intended to enhance customer’s experience
o Including a music player in a phone
o New version of the iPhone
Service innovation: intangible service with new concepts in technology
o New delivery system for groceries by Picnic
o New Apple Music
2. Process innovation → change in series of tasks, and changes the way process are done
o Self-service checkouts in MacDonald’s
o Dell waited for an order and then send the order to the manufacturer.
3. Business model innovation → changes in target market or customer base which is new for
everyone in the market
o Amazon started with selling books and now sells many other services and products
o Lucazade for people recovering from illness to healthy people who sport
4. Paradigm innovation → changes in what a company does which completely disrupts the
market. Most impact of all four innovation types, because this innovation combines all four
types of innovation into onto one
o Tesco: from selling groceries to selling clothing
o Uber: individual freelancers as taxi drivers
o Pathé Thuis: Business Model innovation (cinema people --> at home people),
Process innovation (series of tasks changed), Service innovation (new technology).




3

, Innovation typologies


Matrix typology (Abernathy & Clark, 1985)

Incremental → product/service innovation with only improvements/updates. Innovation builds
upon existing technology.


Dichotomous → disruptive/radical innovation, customers need new expertise to build new
routines to use the product/service.


Dichotomous Niche innovation Architectural innovation
market/customer
Professional structure | open culture Professional structure | open culture
New People are external-oriented People are innovative and flexible

Regular tablets to tablets for children Mechanic typewriter to electronic typewriter
Regular earphones to wireless Air Pods LP’s to DVD’s
Post letters to e-mail



Incremental Regular innovation Revolutionary innovation
market/customer
change Mechanic structure | internal culture Mechanic structure | internal culture
People don’t need much change People are process-oriented
Existing
Removal of Home Button on iPhone Smartphones to Tablets



Incremental technological change Dichotomous technological change

Existing New




4

Get to know the seller

Seller avatar
Reputation scores are based on the amount of documents a seller has sold for a fee and the reviews they have received for those documents. There are three levels: Bronze, Silver and Gold. The better the reputation, the more your can rely on the quality of the sellers work.
NinaVos98 Tilburg University
Follow You need to be logged in order to follow users or courses
Sold
11
Member since
7 year
Number of followers
10
Documents
2
Last sold
1 year ago
Nina Vos

4.0

1 reviews

5
0
4
1
3
0
2
0
1
0

Recently viewed by you

Why students choose Stuvia

Created by fellow students, verified by reviews

Quality you can trust: written by students who passed their exams and reviewed by others who've used these revision notes.

Didn't get what you expected? Choose another document

No problem! You can straightaway pick a different document that better suits what you're after.

Pay as you like, start learning straight away

No subscription, no commitments. Pay the way you're used to via credit card and download your PDF document instantly.

Student with book image

“Bought, downloaded, and smashed it. It really can be that simple.”

Alisha Student

Frequently asked questions