FBLA UX DESIGN 2026 QUESTIONS AND ANSWERS RATED
A+
✔✔what is a persona? - ✔✔a fictional person that represents a distinct user group
✔✔Why use personas? - ✔✔Intended to end feature debates
Avoid self referential design
Challenge assumptions
Introduced objective data
✔✔Pitfalls of personas - ✔✔Involve fiction
often created without research
Often confused with marketing personas
Time-consuming to produce and maintain
To always have the intended affect.
✔✔Customer value curve - ✔✔Competitive analysis
Provide strategic direction
Helps identify corrective gaps and differentiators
✔✔Empathy map - ✔✔a graphical tool used to help you imagine things from a user's
perspective; insight into the mindset of the user by collectivizing opinions
✔✔Information architecture - ✔✔the set of ideas about how all information in a given
context should be organized and displayed; blueprint maker
✔✔User Flow - ✔✔Map of the path users take from getting to a website through taking
one of an action on the site
✔✔Structure and flow - ✔✔Before you design the screen
Understand where it sits on the structure
Understand its sequence in the main flows
Be conscious of the different Screen states
, ✔✔Navigation - ✔✔Global navigation
Local navigation
✔✔Anatomy of an interaction - ✔✔Controls
Rules
Feedback
✔✔Rules for users - ✔✔Must be easy to understand
Must be easy to learn
Must facilitate the overall flow
✔✔Rules for product team - ✔✔Everybody knows how it works
Reduces guesswork
Load developers to focus on development
Prevent them having to make design decisions
✔✔Feedback - ✔✔Confirms an action has taken place
Communicates results
Tells you what (if anything) to do next
✔✔In praise of wireframes - ✔✔Better communication Controls Rules and feedback
Provide more critical detail than prototypes
Should be used together
✔✔Defining an interaction - ✔✔Defining how the system behaves
How it responds to actions
How it communicates results
How it helps fulfil Interactions
✔✔Design principles - ✔✔Universal truths
A+
✔✔what is a persona? - ✔✔a fictional person that represents a distinct user group
✔✔Why use personas? - ✔✔Intended to end feature debates
Avoid self referential design
Challenge assumptions
Introduced objective data
✔✔Pitfalls of personas - ✔✔Involve fiction
often created without research
Often confused with marketing personas
Time-consuming to produce and maintain
To always have the intended affect.
✔✔Customer value curve - ✔✔Competitive analysis
Provide strategic direction
Helps identify corrective gaps and differentiators
✔✔Empathy map - ✔✔a graphical tool used to help you imagine things from a user's
perspective; insight into the mindset of the user by collectivizing opinions
✔✔Information architecture - ✔✔the set of ideas about how all information in a given
context should be organized and displayed; blueprint maker
✔✔User Flow - ✔✔Map of the path users take from getting to a website through taking
one of an action on the site
✔✔Structure and flow - ✔✔Before you design the screen
Understand where it sits on the structure
Understand its sequence in the main flows
Be conscious of the different Screen states
, ✔✔Navigation - ✔✔Global navigation
Local navigation
✔✔Anatomy of an interaction - ✔✔Controls
Rules
Feedback
✔✔Rules for users - ✔✔Must be easy to understand
Must be easy to learn
Must facilitate the overall flow
✔✔Rules for product team - ✔✔Everybody knows how it works
Reduces guesswork
Load developers to focus on development
Prevent them having to make design decisions
✔✔Feedback - ✔✔Confirms an action has taken place
Communicates results
Tells you what (if anything) to do next
✔✔In praise of wireframes - ✔✔Better communication Controls Rules and feedback
Provide more critical detail than prototypes
Should be used together
✔✔Defining an interaction - ✔✔Defining how the system behaves
How it responds to actions
How it communicates results
How it helps fulfil Interactions
✔✔Design principles - ✔✔Universal truths