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FBLA UX DESIGN 2026 QUESTIONS AND ANSWERS RATED A.pdf

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FBLA UX DESIGN 2026 QUESTIONS AND ANSWERS RATED A.pdf

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FBLA UX DESIGN 2026 QUESTIONS AND ANSWERS RATED
A+
✔✔what is a persona? - ✔✔a fictional person that represents a distinct user group

✔✔Why use personas? - ✔✔Intended to end feature debates

Avoid self referential design

Challenge assumptions

Introduced objective data

✔✔Pitfalls of personas - ✔✔Involve fiction

often created without research

Often confused with marketing personas

Time-consuming to produce and maintain

To always have the intended affect.

✔✔Customer value curve - ✔✔Competitive analysis
Provide strategic direction
Helps identify corrective gaps and differentiators

✔✔Empathy map - ✔✔a graphical tool used to help you imagine things from a user's
perspective; insight into the mindset of the user by collectivizing opinions

✔✔Information architecture - ✔✔the set of ideas about how all information in a given
context should be organized and displayed; blueprint maker

✔✔User Flow - ✔✔Map of the path users take from getting to a website through taking
one of an action on the site

✔✔Structure and flow - ✔✔Before you design the screen

Understand where it sits on the structure

Understand its sequence in the main flows

Be conscious of the different Screen states

, ✔✔Navigation - ✔✔Global navigation

Local navigation

✔✔Anatomy of an interaction - ✔✔Controls

Rules

Feedback

✔✔Rules for users - ✔✔Must be easy to understand

Must be easy to learn

Must facilitate the overall flow

✔✔Rules for product team - ✔✔Everybody knows how it works

Reduces guesswork

Load developers to focus on development

Prevent them having to make design decisions

✔✔Feedback - ✔✔Confirms an action has taken place

Communicates results

Tells you what (if anything) to do next

✔✔In praise of wireframes - ✔✔Better communication Controls Rules and feedback

Provide more critical detail than prototypes

Should be used together

✔✔Defining an interaction - ✔✔Defining how the system behaves

How it responds to actions

How it communicates results

How it helps fulfil Interactions

✔✔Design principles - ✔✔Universal truths

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