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Product Review - Cuphead

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Cuphead is a run-and-gun, side scrolling style video game that was released this year by StudioMDHR for Microsoft Windows and Xbox One (“Cupheadgame”). IGN, Metacritic, and Polygon along with many other game review sites and myself have safely rated the game excellently. I rate Cuphead well and recommend it to other video game players because it revives the 1930’s cartoon style and music very well, offers a challenging but enjoyable story for players to experience at a great price, and brings the nostalgia of playing an old school video game back to life.

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Cuphead: Don’t Deal With The Devil

Cuphead is a run-and-gun, side scrolling style video game that was released this year by

StudioMDHR for Microsoft Windows and Xbox One (“Cupheadgame”). IGN, Metacritic, and

Polygon along with many other game review sites and myself have safely rated the game

excellently. I rate Cuphead well and recommend it to other video game players because it revives

the 1930’s cartoon style and music very well, offers a challenging but enjoyable story for players

to experience at a great price, and brings the nostalgia of playing an old school video game back

to life.

In the story of Cuphead, you play as the main character, Cuphead. The exposition of the

plot begins in the lands of Inkwell Isles with Cuphead and Mugman (Cuphead’s brother) playing

peacefully while under the “watchful eye” of the wise Elder Kettle. The two boys managed to

wander a little far from home and wound up in the Devil’s Casino. They manage to earn

themselves a hot winning streak at the “Craps” table. Before the boys leave, the casino’s owner,

the Devil himself, appears and makes a deal with them. If Cuphead and Mugman manage to win

another round, they get all the riches in the casino, but if they lose, the Devil gets their souls.

Cuphead rolls the dice before Mugman could stop him, resulting in snake eyes for the brothers,

losing them the bet. As the Devil approaches them for his half of the deal, Cuphead and Mugman

plead for their lives and ask for any other possible way to repay their debt. The devil negotiates

with the boys and tells them that they can keep their souls if they go and run down all of the

Devil’s runaway debtors (soon to be bosses that the boys will fight), which creates the games

plot line.

One of the most popular details that Cuphead has been

noticed for is its graphical in-game design. The developers of the

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game stated that the main inspiration of the 1930’s cartoon style originated from cartoon artists

such as Max Fleischer from Fleischer Studios (Skrebels; Plante). Along with the visual appeal of

the 1930’s theme, the developers kept the audible appeal of the theme in mind as well. The

game’s soundtrack offers over fifty tracks to listen to and enjoy (Fallon). The notes in the tracks

are of the same 1930’s style as the graphics, complimenting each other in a very superb and

vintage fashion. As the player travels through the game, they experience the pictures and sounds

of the game as if they were playing it in the 1920’s and 30’s on an old television produced by

John Baird, or Charles Jenkins.

Cuphead has also caught the attention of gamers through its pure nature as a video game.

When Cuphead was released, it was released as a full and finished product, unlike many other

popular games developed by bigger known titles such as Ubisoft and Activision. Games from

these developers have the tendency to continue adding content over time, whether it be from

large updates, the production of multiple games for the same experience, or through add-ons and

DLC (downloadable content). Part of what players experience while playing these popular,

modern games (especially first-person shooters) is dedicating most of their “game-time” to this

content. Some of the content involves tasks offered daily, weekly, and perhaps major events

posted monthly or yearly. The main conflict in layering tasks after tasks in a game is that players

cease to see a game as a fun pastime, but instead as a to-do or chore list, which deters the player

from enjoying the experience that the game has to offer. Gamers know that when they have

finished Cuphead, they have played all there is to offer.

Another problem that Cuphead players do not have to worry about is falling behind.

When modern games implement excessive content into the experience or message that they are

trying to convey, it almost requires a commitment to the game to stay ahead with everyone else

who is trying to do so. Players who want to stay ahead often find themselves stuck playing that

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