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1. cognition* all the mental activities associated with thinking, knowing,
remembering, and communicating.
2. concept a mental grouping of similar objects, events, ideas, or
people.
3. prototype* a mental image or best example of a category.
4. algorithm a methodical, logical rule or procedure that guarantees
solving a particular problem. Contrasts with the usually
speedier—but also more error-prone—use of heuristics.
5. heuristic a simple thinking strategy that often allows us to make
judgments and solve problems efficiently; usually speedier
but also more error-prone than algorithms.
, Myers' Psychology for AP, 2nd Edition: Unit 7
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6. insight* a sudden and often novel realization of the solution to a
problem; it contrasts with strategy-based solutions.
7. creativity the ability to produce novel and valuable ideas.
8. confirmation a tendency to search for information that supports our
bias preconceptions and to ignore or distort contradictory evi-
dence.
9. fixation the inability to see a problem from a new perspective, by
employing a different mental set.