CPTC Exam Actual Exam 2026/2027 –
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[SECTION 1: Instructional Design & Learning Theories — Questions 1-20]
Q1: According to the ADDIE model of instructional design, what is the primary focus of the
"Analysis" phase?
A. Developing the instructional materials and selecting the media.
B. Identifying the instructional problem, the goals, the learners’ needs, and existing knowledge.
C. Implementing the course and delivering it to the learners.
D. Evaluating the effectiveness of the training using Kirkpatrick’s levels.
Correct Answer: B
Rationale: The Analysis phase is the foundational step in ADDIE where designers gather data to
define the learning need, analyze the audience, and determine the gap between current and
desired performance. Without this phase, the training may address the wrong problem or target
the wrong audience. Choice A refers to Development, Choice C to Implementation, and Choice
D to Evaluation, which occur later in the process.
Q2: A learning objective states: "Given a standard laptop and Microsoft Excel software, the sales
associate will be able to create a pivot table with 100% accuracy." Which component of a well-
written objective (Condition, Behavior, Criterion) is missing from this example?
A. Condition
B. Behavior
C. Criterion
D. None; it is complete.
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Correct Answer: D
Rationale: The objective includes the condition ("Given a standard laptop and Microsoft Excel
software"), the behavior ("create a pivot table"), and the criterion ("with 100% accuracy").
According to Mager’s framework, including these three components ensures the objective is
clear and measurable. Choices A, B, and C are all present, making the objective complete.
Q3: Which learning theory posits that learning is an active process where learners construct new
ideas based on their current/past knowledge and emphasizes problem-solving and collaboration?
A. Behaviorism
B. Cognitivism
C. Connectivism
D. Constructivism
Correct Answer: D
Rationale: Constructivism suggests that learners build knowledge rather than just passively
taking it in, often through social interaction and real-world problem-solving. Behaviorism
(Choice A) focuses on observable behaviors and reinforcement, while Cognitivism (Choice B)
focuses on internal mental processes like memory. Connectivism (Choice C) focuses on learning
through networks and technology.
Q4: When designing training for adult learners (Andragogy), which principle implies that adults
resent being talked down to or treated as children and prefer to be treated as capable individuals
with self-worth?
A. The learners' need to know
B. The learners' self-concept
C. The role of the learners' experience
D. Orientation to learning
Correct Answer: B
Rationale: The adult's self-concept is one of Knowles’ key assumptions; adults have a deep
psychological need to be self-directing and responsible for their own decisions. Treating them
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dependently creates resistance and tension. Choices A, C, and D are also principles of
Andragogy, but they relate to understanding the "why," valuing experience, and problem-
centeredness, respectively.
Q5: Bloom's Revised Taxonomy places "Creating" (generating, planning, producing) at the
highest level of cognitive complexity. Which level is immediately below Creating?
A. Evaluating
B. Analyzing
C. Applying
D. Understanding
Correct Answer: A
Rationale: The revised hierarchy from lower to higher order thinking skills is: Remember,
Understand, Apply, Analyze, Evaluate, Create. Evaluating (checking, critiquing) involves
making judgments based on criteria and standards, which serves as the prerequisite for
generating new work (Creating). Choices B and C are lower levels.
Q6: A training designer wants to quickly develop a prototype of an e-learning course to get
stakeholder feedback early in the process, rather than waiting until the end of the linear ADDIE
cycle. Which model best supports this approach?
A. ADDIE
B. SAM (Successive Approximation Model)
C. Kirkpatrick Model
D. Thiagi's Four-Door Model
Correct Answer: B
Rationale: SAM (Successive Approximation Model) is an agile instructional design approach
that focuses on repeated cycles of prototyping, reviewing, and refining to speed up development
and incorporate feedback early. ADDIE (Choice A) is linear and typically does not involve early
prototypes. Choices C and D are evaluation and instructional frameworks, respectively, not
design process models.
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Q7: Gagné's Nine Events of Instruction provides a framework for creating effective lessons.
Which event involves helping learners recall prior knowledge or skills that are necessary for
learning the new content?
A. Gaining attention
B. Informing learners of objectives
C. Stimulating recall of prior learning
D. Providing feedback
Correct Answer: C
Rationale: Stimulating recall of prior learning is the third event; it helps learners retrieve
schemas from long-term memory to which new information can be attached, facilitating
encoding. Gaining attention (Choice A) is the first event, and informing objectives (Choice B) is
the second. Providing feedback (Choice D) occurs after performance.
Q8: In the context of cognitive load theory, what occurs when a learner is presented with too
much information or too many complex elements at once, overwhelming their working memory?
A. Intrinsic load
B. Germane load
C. Extraneous load
D. Schema automation
Correct Answer: C
Rationale: Extraneous load refers to the mental effort used to process information that is not
necessary for learning, often caused by poor instructional design (e.g., clutter, confusing layout).
Intrinsic load (Choice A) is the difficulty of the subject matter itself, and Germane load (Choice
D) is the effort used to create schemas. Overload is often caused by excessive extraneous load.
Q9: Which Universal Design for Learning (UDL) guideline emphasizes providing multiple
means of "Action and Expression," allowing learners to demonstrate what they know in different
ways?