, Textual Aids and
English (1st Quarter) Understanding
“Non-Linear Textual Aids”
Mythology and Folklore
“The Core Pillars of Myth” Graphic Organizers: Used to map
Cosmogony: out the "Hero’s Journey" or compare
- The origins of the universe and different versions of a myth (e.g., the
humanity. Greek Zeus vs. the Roman Jupiter).
Ex. Enuma Elish, Genesis, Norse
Ginnungagap. Venn Diagrams: Perfect for
identifying similarities and
Etymology: differences between two cultures'
- Why things are the way they are folklore.
(natural phenomena).
Ex. Echo and Narcissus (why we hear
echoes).
Heroic Epic
- A mortal's journey involving divine
intervention.
Ex. The Odyssey, The Ramayana.
Folklore Concept Maps: Useful for showing
- Cultural "rules" and urban legends the complex family trees of the gods
of common people. (Genealogy).
Ex. Baba Yaga, Paul Bunyan, The
Jersey Devil.
,“Text Features (Informational pyramid helps students analyze the
Aids)” pacing.
Italics / Bold B. Flowcharts
- Emphasizes key terms or foreign
Mythology is often a series of
words. Alerts the reader to new
cause-and-effect events. A flowchart
vocabulary (e.g., Ragnarok).
is the best tool for tracking "The
Labors of Hercules" or "The Trials of
Sidebars
Perseus," showing how one action
- Provides extra "fun facts" or
leads directly to the next
context. Gives cultural background
consequence.
without breaking the story flow.
Captions
- Explains photos, maps, or Elements of a Short Story
illustrations.Connects visual art to Setting (The "Where" and "When")
the written myth.
In mythology, the setting is often
Headings “atemporal” (outside of normal time)
- Breaks the text into logical or set in a "primordial" past. It
sections. Helps students skim for includes:
specific information. Place: Olympus, the Underworld, a
mystical forest, or a specific
historical village.
Time: "In the beginning," during the
reign of a specific king, or "once
Advanced Organizers for upon a time."
Mythology Atmosphere: The mood of the story
(e.g., the dark, eerie feeling of a
A. The Story Pyramid Gothic folktale).
This helps students plot the Rising Characterization
Action, Climax, and Resolution of a
myth. Since myths often have Characters in myths often represent
sudden, supernatural endings (like a specific human traits or natural
Deus Ex Machina), seeing it on a forces.
, Protagonist: The hero
Antagonist: The force opposing the
hero.
Dynamic vs. Static: Does the
character change or stay the same?
Plot (The Sequence of Events)
Most short stories follow a
traditional structure known as
“Freytag’s Pyramid”.
Exposition: Introduction of
characters and setting. Conflict (The Struggle)
Inciting Incident: The event that Internal (Man vs. Self): A hero
starts the action (The "Call to struggling with pride (hubris) or fear.
Adventure").
External:
Rising Action: A series of conflicts
that build tension. Man vs. Man: A duel between two
warriors.
Climax: The turning point or highest
point of intensity. Man vs. Nature: Surviving a Great
Flood or a storm at sea.
Falling Action: The consequences of
the climax. Man vs. Society: A hero defying an
unjust law or tradition.
Resolution (Denouement): The final
outcome where loose ends are tied Man vs. Supernatural: A mortal
up. challenging a God or Fate.