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Customer Experience Management (CEM Master Marketing VU) - Complete Summary of all LECTURES 2025/2026

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These summaries are fully based on the 2025/2026 course content and include easy, relatable real-life examples, making complex theorie and models clear and easy to understand. All key concepts, frameworks and exam-relevant insights are covered in concise and logical way, making this document ideal for efficient exam preparation. Based on these summaries in combination with the summaries of the articles, I scores an 8.5 on the Customer Experience Management exam.

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Customer experience management

Table of contents
1. Lecture 1: Introduction to CX management..................................................1

2. Lecture 2: How to measure the customer experience?................................10

3. Lecture 3: Guest lecture – Introduction to marketing measurement models. 15

4. The marketing response curve..................................................................18

5. Lecture 4: Guest lecture – Creating Social Value.........................................19

6. Lecture 5: Customer Experience Appropriation..........................................22

7. Article: Rafi (2023)..................................................................................27

8. Lecture 6: Customer Experience Disruptions..............................................29

9. Lecture 7: Guest lecture – Investigating technology...................................31

10. Lecture 8: Automated customer experience.............................................33




1. Lecture 1: Introduction to CX management
1.1 Getting started with “Customer experiences”
Defining customer experience



1

,“Customer experience is a multidimensional construct focusing on a
customer’s cognitive, emotional, behavioral, sensorial and social
responses to a firm’s offerings during the entire purchase journey.”
(Lemon & Verhoef, 2016).

What is customer experience management?
- CXM is the strategic design and coordination of all customer
interaction to create positive, consistent and valuable experiences
across the entire customer journey.
- It aims to improve satisfaction, loyalty and business performance.

Marketing’s evolution
 The customer has always been central to marketing.
 Marketing evolved from understanding customer needs (orientation)
to managing every interaction and emotion along the journey
(experience).




Figure 1 - The customer as the essence of marketing.



What customers really want
 People don’t buy products but satisfying experiences (Abbott, 1955).
 CX captures the emotional and experiential value of consumption.

The process of customer experience
 CX is created through a sequence of touchpoints across the pre-
purchase, purchase and post-purchase stages.
 Each stage includes brand, partner, customer and social
touchpoints.
 Past experiences feed into current and future ones, showing CX as a
continuous feedback loop.




2

,Figure 2 - Current customer experience (process model)



Touchpoints
 Brand-owned: controlled by the firm (ads, stores, websites).
 Partner-owned: co-managed with distributors or platforms.
 Customer-owned: created by the customer (decision, self-service).
 Social/external: peers, reviews and community influences.




Figure 3 - Different types of touchpoints (Lemon & Verhoef, 2016)

Customer journey structure
 Pre-purchase: recognizing needs, searching, evaluating.
 Purchase: choosing, ordering, paying.
 Post-purchase: using, engaging, requesting service.




Figure 4 - Slicing the customer journey (Lemon & Verhoef, 2016).


3

, The reality is more complex
Real journeys are non-linear and complex, mixing online and offline
interactions.




Figure 5 - Example of a real customer journey



Creating and capturing value
 Firms create value for customers through positive experiences along
the way.
 They capture value from customers through loyalty and long-term
relationships.




Figure 6 - Creating and capturing value



1.2 The touchpoints, context, qualities (TCQ) perspective
Customer experiences are formed through touchpoints which are
embedded in a broader context and marked by a set of qualities that
result in a value judgement by the customer.

The TCQ model
 Framework from de Keyser et al. (2020) with three building blocks:
1. Touchpoints – points of interaction

4
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