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Premium Digital Communication & Media Studies Notes

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These comprehensive notes cover the entire evolution of communication theory, from mass media effects to cutting-edge digital communication research. Perfect for Communication and Media Studies students at all levels. What's Included: All major theories including DSMM Model, Hyperpersonal Communication, AI algorithms, VR communication, social media effects, and datafication processes. The material spans historical foundations through current digital trends like filter bubbles, algorithmic bias, and human-machine interaction. Why Choose These Notes: Meticulously organized from basic concepts to advanced theories, making complex academic frameworks accessible and exam-ready. Each theory includes clear definitions, practical applications, and contemporary examples that connect theoretical knowledge to real-world digital communication challenges. Ideal for final exams, research projects, thesis writing, and anyone studying modern communication in our digital age. Save countless hours of research with this structured, comprehensive academic resource.

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Geüpload op
30 mei 2025
Aantal pagina's
11
Geschreven in
2024/2025
Type
College aantekeningen
Docent(en)
Chris starke
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Alle colleges

Voorbeeld van de inhoud

• A brief history of media:
*Telephone: mediated interpersonal communication
*three eras in history: agriculturalàindustrialàdigital era
• Agricultutral era: dominated by those who have land and livestock
• Industrial era: dominated by those who own the means of production (machine)
*mass production: huge scale of production
*the cost of producing another copy of the product was at least the same
• Digital era:
*the way products are distributed changesàanother copy with no extra cost
*Generation and trading of products and services via digitized data, information, and knowledge
*Infrastructure enables new ways of control, coordination, and collaboration
Infrastructure: information and communication technologies
*Digital resources become largely independent of time, borders, and space
• Ubiquitous computing: environment in which computational technology pervades nearly everything
*terminology of digital society
* stages of computing




e.g. previous: libraryàtour guide; nowàplatforms for information
*access and control of this environment anytime from anywhere
*at recent ages, physical world increasingly linked with electronic space
• characteristics of the digitcal society:
1. pervasive digital infrastructure
*including advanced computers, software, platforms, networks, algorithms
2. dependence on social, political, and economic processes on digital infrastructure
*Digitization and dataGication of life
*Technology doesn’t fully determine society, and society also inGluences technology
• A brief history of communication effect studies:
1. 1910s to late 1930s: Phase of strong, all-powerful effects
^magic bullet, hypodermic effect theory
^the effect will be immediate and evident, especially persuasive messages; passive receivers
2. 1940s to late 1960s: Phase of weak effects
^ focus on short-term attitudinal effects may have obfuscated stronger effects
^ inappropriate interpretation in key studies
^ selective reading of key work
3. 1970s to 1980s: Phase of moderate effects
4. Late 1970’s to today: Phase of negotiated/transactional media effects
^maybe not the correct effect? Not all effect
^e.g. media has no effect on what to think but is powerful on what to think about
• The six-stage model
1. persuasion theories: simple attitude change and behavioral modeling
e.g. social learning; lasswell linear model
2. active audience theories: motivated attention
e.g. uses and gratiGications; selective exposure
3. social context theories: interpersonal context of communication
e.g. spiral of silence; thrid person theory
4. societal & media theories: long-term accumulation of effects
e.g. cultivation theory; public sphere
5. interpretive effects theories: beyond attitude change- salience, accessibility, and structure of attitudes

, e.g. agenda setting; priming; framing
6. new media theories: expanded two-way communication, networking, expanded content choice
e.g. computer-mediated communication
• DSMM(Differential Susceptibility to Media Effects Model):




1. Conditionality: the selection and responsiveness to media (media effects) are conditional
i. dispositional susceptibility 性格易感性: all person dimensions that ……, including gender,
temperament, personality, cognitions, values, attitudes, beliefs, motivations, and moods.
ii. developmental susceptibility: the …… due to cognitive, emotional, and social development
iii. social susceptibility: social-context factors that can ……
^can be micro (interpersonal context: e.g., family, friends, peers),
meso (institutional context: e.g., school, church, work),
and macro level (societal context: e.g., cultural norms and values
2. Selectivity: Media use are selected, based on the three types of susceptibnility variables
3. Transactionality: Outcomes of media use also inGluence media use
*three Media Response States:
Cognitive Response: How people think about media (e.g., attention, comprehension, elaboration).
Emotional Response: How media makes people feel (e.g., empathy, excitement, fear).
Excitative Response: Physiological arousal from media exposure (e.g., heart rate, stress response).
• Challenges to communication theory:
1. Ethical principles for the analysis of the digital society
Before: Media content was curated by professionals, regulated by law; users decide what to use
Now: digitizationàprivacy and security violations; algorithms may affect choices-autonomy
2. Pervasiveness and connectivity
Before: Media was produced by professionals (small number); passive recipients; linear use
Now: users = distributors +creators; media pervade most areas of life (no media-free space)
“ubiquitous computing”
3. Merging of mass and interpersonal communication
Before: Mass and interpersonal communication are related, but distinct phenomena
Now: On social media, mass and interpersonal communications are deeply intertwined
4. Algorithms and recommender systems
Before: users are guided by their preferences and habits; limited choice
Now: Algorithms and recommender systems learn from and inGluence media users’ choices
5. Human-machine communication
Before: media and technology function as channels of communication between humans
Now: chatbots and robots do not merely function as channels, but also as partners
6. Immersiveness
Before (in the theory): Face-to-face comm is the gold standard of comm, preferred by humans
Now: Digital techàvirtual environmentsàengagement as much as f2f communication, or more.
• data: the material produced by abstracting the world into categories, measures and other representtaional forms that
constitute the building blocks form which information and knowledge are created
• dataEication: the wider transformation of human life so that its elements can be a continual source of data
*a contemporary phenomenon
*very often for economic value
• actors of dataEication: social at large: corporations, states, civic actors (NGOs, activists, journalists), or non-state
actors(hacker collectives, terrorists)
1. especially big corporate players
2. social quantiGication sector (smaller actors): hardware, software, general platforms, data companies
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