Unit 40 Computer Game Design (H/502/5671)
PEARSON (PEARSON)
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Computer Game Design Assignment 2
- Essay • 20 pages • 2022
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The document contains all criteria for assignment 3: 
P2, M2, D2. 
 
I received full marks for this assignment.
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Computer Game Design Assignment 3
- Essay • 12 pages • 2022
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The document contains all criteria for assignment 3: 
P3, M3, D3. 
 
I received a MERIT for this assignment.
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Computer Game Design Assignment 1
- Essay • 10 pages • 2022
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The document contains all criteria for assignment 1: 
P1, M1, D1. 
 
I received full marks for this assignment.
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Computer Game Design Assignment 4
- Essay • 10 pages • 2022
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The document contains all criteria for assignment 3: 
P4, M4, D4. 
 
I received a MERIT for this assignment.
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Computer Game Design Assignments
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Computer Game Design Assignment 1
Computer Game Design Assignment 2
Computer Game Design Assignment 3
Computer Game Design Assignment 4

I got a Merit overall for this unit.
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Unit 40: Computer Game Design { P3 M3 D3 }
- Essay • 8 pages • 2021
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P3 prepare design documents 
for a game with some 
assistance 
[SM] 
M3 prepare design documents 
to a good technical 
standard with only 
occasional assistance 
D3 prepare design documents 
to a technical quality 
that reflects near professional standards 
working independently to 
professional expectations
COMPLETE BUNDLE OF Unit 40: Computer Game Design
P1 M1 D1/ P2 M2 D2 / P3 M3 D3 / P4 M4 D4
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Unit 40: Computer Game Design { P4 M4 D4 }
- Essay • 9 pages • 2021
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P4 present a game concept 
to stakeholders with some 
appropriate use of subject 
terminology. 
[SM] 
M4 present a game concept to 
stakeholders competently 
and with generally correct 
use of subject terminology. 
D4 present a game concept 
to stakeholders to near professional standards and 
consistently using subject 
terminology correctly.
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Unit 40: Computer Game Design { P1 M1 D1 }
- Essay • 15 pages • 2021
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P1 describe visual style and 
elements of gameplay used 
in game design with some 
appropriate use of subject 
terminology 
M1 explain visual style and 
elements of gameplay 
used in game design with 
reference to detailed 
illustrative examples and 
with generally correct use 
of subject terminology 
D1 critically evaluate visual 
style and elements of 
gameplay used in game 
design with supporting 
arguments and elucidated 
examples, and consistently 
using subject terminology 
correctly
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Unit 40: Computer Game Design { P2 M2 D2 }
- Essay • 5 pages • 2021
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P2 generate outline ideas 
for a game concept 
working within appropriate 
conventions 
[CT] 
M2 generate detailed ideas for 
a game concept showing 
some imagination 
D2 generate thoroughly 
thought-through ideas for 
a game concept showing 
creativity and flair
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