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Unit 40: Computer Game Design { P1 M1 D1 }

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P1 describe visual style and elements of gameplay used in game design with some appropriate use of subject terminology M1 explain visual style and elements of gameplay used in game design with reference to detailed illustrative examples and with generally correct use of subject terminology D1 critically evaluate visual style and elements of gameplay used in game design with supporting arguments and elucidated examples, and consistently using subject terminology correctly

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Uploaded on
February 26, 2021
Number of pages
15
Written in
2020/2021
Type
Essay
Professor(s)
Unknown
Grade
A+

Subjects

  • p1 m1 d1
  • and consistently u

Content preview

P1 Describe visual style and elements of gameplay used
in game design with some appropriate use of subject
terminology

M1 Explain visual style and elements of gameplay used
in game design with reference to detailed illustrative
examples and with generally correct use of subject
terminology

D1 Critically evaluate visual style and elements of
gameplay used in game design with supporting
arguments and elucidated examples, and consistently
using subject terminology correctly




Jessreen Sandhu

, Contents
Terrain, objects, and architecture...............................................................................................4

Playable characters and non-playable characters.......................................................................5

Feedback Interface.....................................................................................................................7

Perspective..................................................................................................................................9

Gameplay..................................................................................................................................12

Interaction model..................................................................................................................12

Single player and Multiplayer..............................................................................................12

Narrative...............................................................................................................................12

Game Setting............................................................................................................................13

Physical and Temporal Setting.............................................................................................13

Environmental Setting..........................................................................................................13

Emotional and Ethical Setting..............................................................................................13

Goals, challenges, and rewards................................................................................................14

Addiction..................................................................................................................................14

Balance.....................................................................................................................................14

Rules.........................................................................................................................................15

Mechanics.................................................................................................................................15

Inventory..............................................................................................................................15

Scoring.................................................................................................................................15

Win Condition......................................................................................................................15




Jessreen Sandhu

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