Unit 36 Computer Game Platforms and Technologies

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Unit 36 - P1, M1, D1 - Evolution of Video Game Platforms Unit 36 - P1, M1, D1 - Evolution of Video Game Platforms
  • Unit 36 - P1, M1, D1 - Evolution of Video Game Platforms

  • Essay • 18 pages • 2017
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  • This is P1, M1, and D1 of Unit 36 - Computer game platforms, this covers the evolution of arcade machines, gaming consoles, portable gaming, mobile gaming, and PC gaming in a timeline order. This document does not include Television as my teachers find it irrelevant and out of date in modern gaming.
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Unit 36 - P2, P3, M2, M3, D2, D3 - Hardware & Software of Gaming Platforms
  • Unit 36 - P2, P3, M2, M3, D2, D3 - Hardware & Software of Gaming Platforms

  • Essay • 12 pages • 2017
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  • This is P2, M2, D2, P3, M3, and D4 of Unit 36 - Computer game platforms, this extensive essay covers everything in the specification for the hardware and software of computer game platforms and how they work.
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Unit 36 - P4, M4, D4 - Connect & Configure Platforms and Devices Unit 36 - P4, M4, D4 - Connect & Configure Platforms and Devices
  • Unit 36 - P4, M4, D4 - Connect & Configure Platforms and Devices

  • Other • 10 pages • 2017
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  • This is P4, M4, and D4 of Unit 36 - Computer game platforms, this covers everything in the criteria for instructions and evidence of how I connected and configured different platforms.
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U36 A1 Criteria
  • U36 A1 Criteria

  • Summary • 4 pages • 2017
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  • This is a criteria/brief for unit 36 - computer game platforms, including P1, M1, and D1 for the evolution of video game platforms.
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U36 A2 Criteria
  • U36 A2 Criteria

  • Summary • 5 pages • 2017
  • Available in package deal
  • This is the criteria/brief for unit 36 - computer game platforms, including P2, P3, M2, M3, D2, and D3.
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