● Gaming in its early stages was dominated by men
● Is audience creating SCH context in way the game is produced - girl gaming -
synoptic
● The target audiences for video games change because of the social and cultural
contexts in which they are produced. To what extent does an analysis of the
Close Study Products Tomb Raider: Anniversary and The Sims FreePlay support
this statement
To what extent do video game makers target audiences through changing
representations? Refer to Close Study Products The Sims FreePlay and Tomb Raider to
support your answer.
The sims can be seen as a perfect example of audience marketing this produces,
whether it be positively or negatively:fans can create user generated content that keeps
the brand identity at a high profile upholding jenkins thinking, and the communities
established thinking this activity uphold shirky’s ideas in bonding capital. Although fans
breach copyright on youtube or other social media, it is within EA’s interest not to close
such posts but to encourage them; however, there are posts from disgruntled fans also
that comment cynically on the gaming costs. The fact that these remain on the page
suggest that EA are not interested in censoring the content in such a way as to create a
sense of Gerbner’s symbolic annihilation.
● Is audience creating SCH context in way the game is produced - girl gaming -
synoptic
● The target audiences for video games change because of the social and cultural
contexts in which they are produced. To what extent does an analysis of the
Close Study Products Tomb Raider: Anniversary and The Sims FreePlay support
this statement
To what extent do video game makers target audiences through changing
representations? Refer to Close Study Products The Sims FreePlay and Tomb Raider to
support your answer.
The sims can be seen as a perfect example of audience marketing this produces,
whether it be positively or negatively:fans can create user generated content that keeps
the brand identity at a high profile upholding jenkins thinking, and the communities
established thinking this activity uphold shirky’s ideas in bonding capital. Although fans
breach copyright on youtube or other social media, it is within EA’s interest not to close
such posts but to encourage them; however, there are posts from disgruntled fans also
that comment cynically on the gaming costs. The fact that these remain on the page
suggest that EA are not interested in censoring the content in such a way as to create a
sense of Gerbner’s symbolic annihilation.