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Summary Grade 12 IEB IT Theory: Hardware

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IT Theory notes for the Hardware Section for the 2020 IEB Exam Created by a student with an A for grade 11 IT

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UNIT 1 HARDWARE
1.1 MODULAR DESIGN
 Modular design – computer you buy can be put together in pieces with personal
requirements in mind, instead of consisting of a single unit with fixed hardware
 Smaller technologies are often less modular
 Hardware parts are separate modules and are connected via the motherboard
using ports or slots
 Simplifies the upgrading of computers
 Advantage – it is simple to remove broken components and replace/upgrade
them with a new unit
 USB, Firewire and Thunderbolt ports have replaced the need to have PCI slots for
many peripherals. Causing modern PC’s to have few PCI slots

1.2 FACTORS INFLUENCING THE PERFORMANCE OF A COMPUTER

1.2.1 CPU
CPU Speed
 CPU affects computer’s speed, but does not achieve optimum performance in
isolation
 Various other factors may diminish the gains of simply faster CPU speed

Overclocking

 Per Component – CPU operates faster than system clock by changing its own
multiplication factor
 The Whole System – system clock is increased affecting all components that
detect the system clock and multiply by a factor
 Clock multiplication – process of multiplying the system clock by a factor
 Operating voltages can be increased  increases speed at which operation
remains stable
 Overclocking can be dangerous:
o Components run at faster speeds  they can become unstable or fail
o Increased power consumption  more heat  must be dispersed
 To compensate for overclocking:
o Air cooling – through fans or piezoelectric pumps
o Other – liquids, heat sinks, phase change or undervolting

Register Size (32/64 bit)

 64-bit doesn’t necessarily influence the speed, but 32-bit CPUs must process 64-
bit data in 2 stages, while 64-bit CPUs don’t
 64-bit code may run slower due to its higher memory consumption, causing more
cache misses
 Cache misses – failed attempts to read or write a piece of data in the cache

Hyperthreading

 Allows one processor to appear to execute 2 threads at the same time by having
2 sets of registers on the CPU
o Each register set stores a different process to be executed by the CPU

, o When the CPU switches, the state of register must be saved to RAM and
the next state must be loaded from the RAM
o With hyperthreading, this is not needed, as both states are stored on the
CPU
 In an OS, a hyperthreading CPU appears as 2 logical CPUs
 Hyperthreading can improve performance, but must be supported by the OS

 Main execution resource is the same as in a single core processor
o Enables 2 tasks to be executed at the same time, if only 1 task requires
the main execution resource
 It does not always increase speed, but on average by 15%

Multiprocessing

 Multiprocessing – to have multiple CPUs on a single CPU chip
o Processes can run at the same time, instead of appearing to do so
o Must be supported by the OS and motherboard
 Looking at multiple processors in isolation is not a feasible way of assessing the
performance of a system; rather all factors should be considered

1.2.2 REGISTER AND DATA BUS

 With a 32-bit register & a 32-bit address bus  232 memory addresses (± 4GB of
RAM)
 With a 64-bit register & a 32-bit address bus  264 memory addresses (17.2
Billion GB of RAM)
 The larger the data bus  more data can be transferred to the CPU at one time

1.2.3 PRIMARY MEMORY: CACHE AND RAM

 Amount of cache influences performance as it’s a high-speed SRAM located close
to, or in, the processor
 Cache – allows content of RAM to be stored close to processor, hence the
processor checks here for next instruction before going to the RAM to check
 More RAM means less virtual RAM is needed  faster

1.2.4 ACCESS TO AND FROM SECONDARY STORAGE

 Data transfer speed is dependent on 2 factors:
o Speed of bus technology
o Latency of the drive itself
 Popular bus/drive combo is SATA:
o SATA I – SATA 1.5Gbps – bandwidth throughput is 150MB/s
o SATA II – SATA 3Gbps – bandwidth throughput is 300MB/s
o SATA III – SATA 6Gbps – bandwidth throughput is 600MB/s
 USB Flash Drive – most popular form of solid-state persistent memory storage
due to its size and no need to have independent power source
o USB 1.0 – 12Mbps
o USB 2.0 – 480Mbps
o USB 3.1 – 5Gbps
o USB 3.2 – 10Gbps

1.2.5 SOLID STATE SPEED VS MECHANICAL DRIVE SPEED

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