Week 5: Game-based learning
Wouters, Nimwegen, Oostendorp
A Meta-Analysis of the Cognitie and Motiatonal Efeets of Serious Games
Abstraet
Focus: Whether serious games are more efeccte in terms of learning and moctacon than conventional
instruction methodso
Results: Serious games more efeccte with learning and retenconn but not more moctacngn
Addiconal (moderacng instrucconal/ contettual factors:: More learned with serious games when
supplemented with other instruccon methodsn when mulcple training sessions were intolted and when
players worked in groupsn
Moderacng tariables:
Keywords
serious games, game-based learning, cognition, motivation, meta-analysis
Introdueton
Quality of game research is poor
Mayer ditides game research into three categories:
1n Value-added approach: how game features foster learning and moctacon
2n Cognicte consequences approach: what people learn from serious games
3n Media eomparison approaeh: whether people learn beter from serious games than from
contenconal median
This paper: media comparison approachn contenconal instruccon like lecturesn readingn drill
and pracccen hypertett learning entironmentsn
Definiton of Serious Games
Computer games (Important!)
- interaccte
- based on a set of agreed rules and constraints
- directed toward clear goaln ofen set by challenge
- constantly protided feedback (to monitor progress toward goal:
Wouters, Nimwegen, Oostendorp
A Meta-Analysis of the Cognitie and Motiatonal Efeets of Serious Games
Abstraet
Focus: Whether serious games are more efeccte in terms of learning and moctacon than conventional
instruction methodso
Results: Serious games more efeccte with learning and retenconn but not more moctacngn
Addiconal (moderacng instrucconal/ contettual factors:: More learned with serious games when
supplemented with other instruccon methodsn when mulcple training sessions were intolted and when
players worked in groupsn
Moderacng tariables:
Keywords
serious games, game-based learning, cognition, motivation, meta-analysis
Introdueton
Quality of game research is poor
Mayer ditides game research into three categories:
1n Value-added approach: how game features foster learning and moctacon
2n Cognicte consequences approach: what people learn from serious games
3n Media eomparison approaeh: whether people learn beter from serious games than from
contenconal median
This paper: media comparison approachn contenconal instruccon like lecturesn readingn drill
and pracccen hypertett learning entironmentsn
Definiton of Serious Games
Computer games (Important!)
- interaccte
- based on a set of agreed rules and constraints
- directed toward clear goaln ofen set by challenge
- constantly protided feedback (to monitor progress toward goal: