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Linear Programming – Maximising Profit & Minimising Cost | Complete Study Notes with Worked Examples and Graphs

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These notes explain the fundamentals of linear programming, including maximising profit and minimising cost using graphical methods. The document covers key concepts such as decision variables, objective functions, constraints, feasible regions, and corner points, along with step-by-step methods for solving problems. Worked examples demonstrate how to construct graphs, find intersection points using simultaneous equations, and evaluate corner points to determine optimal solutions. The notes also include exam tips, common mistakes, and a summary of the corner point theorem.

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LINEAR PROGRAMMING
Maximising Profit & Minimising Cost
Complete Study Notes with Worked Examples and Graphs


1. What is Linear Programming?
Linear Programming (LP) is a mathematical method used to find the best possible outcome (maximum
profit or minimum cost) given a set of linear constraints. It is widely used in business, economics,
engineering, and logistics.

Key Terms to Know:

Decision variables: The unknowns you solve for (e.g., x and y representing units of two
products).
Objective function: The expression you want to maximise or minimise (e.g., Profit P = 3x +
2y).
Constraints: Limitations expressed as inequalities (e.g., 2x + y <= 18 means labour hours are
limited).
Feasible region: The shaded area on the graph where ALL constraints are satisfied
simultaneously.
Corner points (vertices): The corners of the feasible region — the optimal solution always
occurs at one of these.



2. General Method — Steps to Solve Any LP Problem
Step-by-Step Procedure:

1. Define your variables. State clearly what x and y represent.
2. Write the objective function. Identify what you are maximising or minimising.
3. Write all constraints as inequalities. Include non-negativity: x >= 0, y >= 0.
4. Graph each constraint by treating it as an equation first, then plotting the line.
5. Identify the feasible region — shade the area satisfying ALL constraints.
6. Find all corner points (use simultaneous equations for intersections).
7. Substitute each corner point into the objective function.
8. Select the optimal value: LARGEST for maximisation, SMALLEST for minimisation.



3. Maximising Profit
When you are told to maximise profit, you want the corner point giving the highest value. Constraints
are typically <= (at most), so the feasible region lies below and to the left of the boundary lines.
Linear Programming Notes | Page 1

, Worked Example — Maximise Profit
Problem:

A factory makes two products, X and Y. Each unit of X requires 2 hours of labour and 1 hour
of machine time. Each unit of Y requires 1 hour of labour and 3 hours of machine time.
There are 18 labour hours and 21 machine hours available. Profit on X is R3 per unit and R2
per unit on Y. How many of each should be made to maximise profit?


Step 1 — Define Variables
Let x = number of units of Product X
Let y = number of units of Product Y
Step 2 — Objective Function
Maximise: P = 3x + 2y
Step 3 — Constraints
Labour: 2x + y <= 18
Machine time: x + 3y <= 21
Non-negativity: x >= 0, y >= 0
Step 4 & 5 — Graph and Feasible Region
Plot each line using intercepts. Test the origin (0,0) to confirm which side to shade (for <= constraints,
the origin-side is usually feasible). The blue shaded region below satisfies all constraints
simultaneously.




Linear Programming Notes | Page 2

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Linear programming

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