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Voorbeeld 4 van de 53 pagina's
Samenvatting

Digital Media Sociology - Full summary

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Voorbeeld 4 van de 53 pagina's

Full summary of Digital Media Sociology, including examples showed during classes, highlighted in blue rectangles. The summary is based on the slides, what was said during the classes and on the extra reading material given on Ufora.

Voorbeeld van de inhoud

L1: INTRODUCTION

- Taken-for-grantedness: the internet is everywhere without us realising it

1.1 SOCIOLOGY VS. PSYCHOLOGY

- Sociology: study of the social organization of society
o How do ppl live together?
o What opportunities & problems arise from this?
- Questions revolve around:
o Social order (& social cohesion)
o Social inequality -> material & symbolic sense
 Who has power? -> example: gender discrimination
o Identity -> as a group & as individual
< > psychology: individual cognition, emotion & behavior
- Digitale media society -> how digital media:
o Are implicated in ‘the way we do thing’ (social order)
o Disrupt or reproduce power (social inequality)
o Shape the meaning of things (identity)
- Micro-level: changes in our everyday practices
- Macro-level: changes to our societal institutions


1.1.1 MEDIA SOCIOLOGY VS. MEDIA PSYCHOLOGY

- Mediasociology: how media affect the social organization of society
- Mediapsychology: how media affect individual cognition, emotion & behavior
- Mediastudies: study the media industry & how it delivers messages to audiences

EXAMPLE: Does TV viewing lead to child obesity epidemic?

 Multiple causes
o 2-working households -> Latchkey-children, traffic & stranger danger
o Addictive design -> fastfood advertising
o Audience diversification, commercial broadcasting

1.2 SOCIAL STRUCTURE


1.2.1 SOCIAL POSITIONS & ROLES

- Social structure: organized patterns of relationships rules & ‘rule arrangements’ that govern how ppl
interact & live together
o Organized  ‘formal’
o Arrangements of rules into established systems -> social institutions
o Arrangements of relationships/interactions -> social positions


1.2.2 SOCIAL STRUCTURE & CULTURE

- Culture: shared set of beliefs, norms, behaviors, values, symbols, rituals, attitudes, …


1

, - Culture & social structure are linked
o Values & beliefs -> forces that shape social order
o Norms -> expectations of how one should behave
o Patterns of behavior -> normatively expected for certain social positions -> social roles
o Rituals -> habitualized behaviors & objects that are symbolic/carry meaning (and thus value)


1.2.3 WHY DO WE DO THE THINGS WE DO?

- Social structure as a set of ‘logics’
- Everyday practices -> reflect relationship between individuals & social order
o Social order: ‘rules’ that order society
 We need rules -> otherwise: society in chaos
o Individuals (dis)obey these rules through their practices -> reproducing social
order/challenging it
o Practices are thus
 Inherently relational-> social
 Persistent/durable -> historical
 Cultural -> contextual

EXAMPLE: Olifantenpaadje/desire trail

 Ppl don’t follow the rules -> create new path



o Social change -> when individuals successfully & collectively produce a new social order
 If enough ppl -> change rules/society


GIDDENS’ STRUCTURATION THEORY(1984)

- Duality of structure: structure & agency as mutually constitutive
o Social structures: enable & constrain human action
 Provides rules & resources for meaningful action
o Agency: individuals produce & reproduce social structure -> they are knowledgeable, rational
actors w/:
 Capacity for ‘reflexivity’: capacity to reflect on social structure & their role as
reproducing agent in it
 Capacity to act ‘intentionally rational’: modify their behavior in line w/ certain goals -
> can reasonably justify as being worthy of pursuit
- Duality between structure & agency -> interplay that oftentimes reveals how power is distributed &
negotiated in society
- Social structures are prescriptive -> specify a way of ‘doing things’ (Giddens, 1984)
o In other words: they make it logical to organize things repeatedly & systematically in certain
manner
- There are also such ‘logics’ present in media technologies
o ‘Apparatgeist’: spirit of the machine(Katz & Aakhus, 2002)
 Logics prescribed by technology that direct human behavior -> not in deterministic
way, rather by providing humans w/ both a ‘rationality of means’ & ‘constraint upon
possibilities’



2

,1.3 DUALITY OF TECHNOLOGY

- Orlikowski (1992):
o Technology: product of human action + assumes structural properties
o Technology is physically constructed by actors working in given social context
o Once technology developed & deployed -> tends to be reified &institutionalized
 Losing connection w/ human agents that constructed it/gave it meaning
 Appears to be part of the objective, structural properties of the organization




EXAMPLE: history of the sms

- Insignifcant byproduct of mobile telephony(a)
- ‘Free’ communication -> originally: not meant to communicate like thi (b)
- Massive success leads to development tariff plans (d)
- 140 chars limit + paid-for contribute to particular practices of communication, sms-language, … (c)
- Keyboard phone facilitates typing (a)
- Ppls start sending multimedia (b)
- …




1.4 STRUCTURES OF DIGITAL MEDIA: TECHNOLOGICAL AFFORDANCES

- What structures are there in technology that make it logic-al to do things in a particular way?


1.4.1 DIGITAL MEDIA

- Technologies (devices, platforms, applications) that are connected (wired/wireless) to an underlying
technological infrastructure
o Supports data transfer
o Can be used to access, consume, create & exchange information and/or communication
- Focus on everyday life (smartphones, computers, mobile & social media, …)
- How digitization made it logica lto do things a certain way

3

, - Digital media landscape constantly welcomes new technologies
o Moving target problem: technologies that persist are constantly updated
- Technology: more than the sum of its separate feautures
o Almost the same features, VERY different ‘Apparatgeist’


1.4.2 FUNCTIONAL VIEW: TECHNOLOGICAL ‘AFFORDANCES’

- ‘Affordances’: possibilities for action
- Affordances structure: they enable & constrain potential behavioral outcomes in particular context
o Edit-ability, visi-bility, spread-ability, search-ability
- ‘Dominante’ affordance = apparatgeist

VOORBEELD: differences Snapchat & Instagram

Snapchat Instagram
- Transient communication: in the moment, - Content stays there for very long time
exists for limited amount of time
- More identity - Not that personal
- More close-tie, personal




- Technology structures (through affordances) & is structured through human agency
- Characteristics affordances
o Relational: perceived depending on abilities/attributes of users
o Contextual: contexts of use
o Designed: to be readily perceived
- ‘Tree treshold criteria’ te be an affordance
o Neither the object nor a feature of the object
 Recordability is an affordance, camera is feature
o Not the outcome
 EXAMPLE: picture is not an affordance
o Has variability
 Feature: present or absent
 Affordance: gradual -> technologies can vary in the extent to which they ‘afford’
something -> e.g. recordability: old videocamera’s -> smartphones

1.5 HOW DO DIGITAL MEDIA AFFECT THE SOCIAL ORGANIZATION OF SOCIETY?

- Social structures make certain practices logic-al
- Because of prescriptive nature: structuration can be described as
o A process of installing & maintaining a logic in society
o Set of principles that makes it logical to organize things repeatedly & systematically in certain
matter -> e.g.: gender
- Technological affordances = social ‘structures’ built-into technology that make it logical to do things in
a particular way
o They are prescriptive: specify a way of ‘doing things’ in line w/ the ‘spirit of the machine’
(Apparatgeist)
o Shape society at the micro-level -> changing processes & routines in everyday life
o At macro-level: supporting social change -> may alter/maintain the social/institutional order

4

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