Practice Test A and B, Test 3 3DS Max
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1. There are _______ types of NURBS surfaces, point surface and CV surface.: two
2. To create a NURBS model, you can also use the splines or extended splines
shapes instead of using the point curve or CV curve.: True
3. The ________________ check box is used to create a 3D curve in all viewports
simultaneously.: All Viewports
4. A NURBS surface sub objects are: Surface, Point, Curve.: True
5. Which of the following buttons in the Create Surfaces rollout is used to add
the dependent surface sub-object to a NURBS object?: Transform and Extrude and U Loft
6. The NURBS curves are the shape objects and are used to create complex
surfaces to create the 3D models.: True
7. In the NURBS modeling, an iso line is known as a line of constant parameter
value similar to a contour line.: True
8. The CVs are points that lie ________________ the surface and control the
________________ of the CV surface.: outside, shape
9. The ________________ terrain compound objects are created from splines. In
this case, the splines represents the contour lines.: Terrain
10. The ______________ tool is used to connect two or more objects at the holes
on their surfaces.: Connect
11. Which of the following boolean operations is used to remove the non-over-
lapping portions of two objects?: Intersection
12. The options in the __________________ rollout of the Terrain tool are used to set
the complexity of the terrain object.: Simplification
13. Which of the following options is not a type of boolean operation?: None of these
14. Which of the following tools is used to connect two or more objects at the
holes on their surfaces?: Connect
15. Which of the following tools is used to adjust the position of an object exactly
on a hilly surface?: Conform
16. The __________________ area in the Surface Parameters rollout of a loft object
is used to smoothen the length and circumference of the path.: Smooth
17. The terrain objects are created from the mesh objects.: False
18. Which of the following sub-object levels is a part of the FFD modifiers?: Lattice
and Control Points and Set Volume
1/7
, Practice Test A and B, Test 3 3DS Max
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19. Which of the following modifiers is used to push an object inward or outward
along the normals of the faces?: Push
20. When you apply FFD modifiers to a object, a box made up of lattice and
control points is created around the object.: True
21. The normal of a face is a line perpendicular to it.: True
22. Which one of the following tabs in the Command Panel is used to apply a
modifier to an object?: Modify
23. Which of the following modifiers is used to produce smoothness in mesh
objects?: MeshSmooth
24. An object can have up to _______________ UVW mapping coordinates. Note:
Type a number such as: 77.: 99
25. You can apply different materials to the selected sub-objects using the Ma-
terials modifier.: True
26. The ________________ tool is used to create the spot lights.: Target Spot
27. The ________________ tool is used to create daylight.: Skylight
28. Which of the following tools is used to align light with an object for position-
ing its highlight accurately?: Place Highlight
29. Which of the following is a type of camera used in Autodesk 3ds Max?: Target
camera and Free camera
30. The distance between the camera lens and its focus is called the focal length
of the lens.: True
31. Which of the following tools is used to create the photometric lights?: Target
Light and Free Light and mr Sky Portal
32. Which of the following tools is used to create the area omni light?: mr Area Omni
33. The Exclude button is use to define the number of objects in a scene that will
be affected by the light on rendering.: True
34. The __________________ button is used to set the time slider at the first frame
of the active time segment.: Go to Start
35. The _________________ is used to control the animation keys in the animation
created by you.: Track View
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1. There are _______ types of NURBS surfaces, point surface and CV surface.: two
2. To create a NURBS model, you can also use the splines or extended splines
shapes instead of using the point curve or CV curve.: True
3. The ________________ check box is used to create a 3D curve in all viewports
simultaneously.: All Viewports
4. A NURBS surface sub objects are: Surface, Point, Curve.: True
5. Which of the following buttons in the Create Surfaces rollout is used to add
the dependent surface sub-object to a NURBS object?: Transform and Extrude and U Loft
6. The NURBS curves are the shape objects and are used to create complex
surfaces to create the 3D models.: True
7. In the NURBS modeling, an iso line is known as a line of constant parameter
value similar to a contour line.: True
8. The CVs are points that lie ________________ the surface and control the
________________ of the CV surface.: outside, shape
9. The ________________ terrain compound objects are created from splines. In
this case, the splines represents the contour lines.: Terrain
10. The ______________ tool is used to connect two or more objects at the holes
on their surfaces.: Connect
11. Which of the following boolean operations is used to remove the non-over-
lapping portions of two objects?: Intersection
12. The options in the __________________ rollout of the Terrain tool are used to set
the complexity of the terrain object.: Simplification
13. Which of the following options is not a type of boolean operation?: None of these
14. Which of the following tools is used to connect two or more objects at the
holes on their surfaces?: Connect
15. Which of the following tools is used to adjust the position of an object exactly
on a hilly surface?: Conform
16. The __________________ area in the Surface Parameters rollout of a loft object
is used to smoothen the length and circumference of the path.: Smooth
17. The terrain objects are created from the mesh objects.: False
18. Which of the following sub-object levels is a part of the FFD modifiers?: Lattice
and Control Points and Set Volume
1/7
, Practice Test A and B, Test 3 3DS Max
Study online at https://quizlet.com/_hu62pl
19. Which of the following modifiers is used to push an object inward or outward
along the normals of the faces?: Push
20. When you apply FFD modifiers to a object, a box made up of lattice and
control points is created around the object.: True
21. The normal of a face is a line perpendicular to it.: True
22. Which one of the following tabs in the Command Panel is used to apply a
modifier to an object?: Modify
23. Which of the following modifiers is used to produce smoothness in mesh
objects?: MeshSmooth
24. An object can have up to _______________ UVW mapping coordinates. Note:
Type a number such as: 77.: 99
25. You can apply different materials to the selected sub-objects using the Ma-
terials modifier.: True
26. The ________________ tool is used to create the spot lights.: Target Spot
27. The ________________ tool is used to create daylight.: Skylight
28. Which of the following tools is used to align light with an object for position-
ing its highlight accurately?: Place Highlight
29. Which of the following is a type of camera used in Autodesk 3ds Max?: Target
camera and Free camera
30. The distance between the camera lens and its focus is called the focal length
of the lens.: True
31. Which of the following tools is used to create the photometric lights?: Target
Light and Free Light and mr Sky Portal
32. Which of the following tools is used to create the area omni light?: mr Area Omni
33. The Exclude button is use to define the number of objects in a scene that will
be affected by the light on rendering.: True
34. The __________________ button is used to set the time slider at the first frame
of the active time segment.: Go to Start
35. The _________________ is used to control the animation keys in the animation
created by you.: Track View
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