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A-level AQA Computer Science PROGRAMMING

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Level up your skills with these expertly written notes covering the Programming topic from the AQA A-level Computer Science specification. Whether you're preparing for Paper 1 or reinforcing your understanding throughout the year, this resource is designed to make complex concepts crystal clear (used and made by a consistently A/A* student). What’s Inside: - Detailed explanations - Clear breakdown to reinforce understanding - Key terminology to help you apply concepts effectively - Structured summaries aligned with the AQA spec for efficient revision

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PROGAMMING.

A data type is the values it can take/operations which can be performed
on it.
Integer is a whole number.
Float is a number with a decimal/ fraction.
Boolean is a value which is true or false.
Character is a single number, letter or symbol.
String is a collection of characters.
Data is a way of storing a point in time, many different formats are used.
Pointer / Reference is a way of storing memory addresses. All variables are
pointers (refers) to objects.
Arrays are finite, indexed set of related elements each of which has the
same data type. cars = ["Ford", "Volvo", "BMW"]

User-defined data types are derived from existing data types to create a
customised data structure. For example, a shop might use a user-defined
data type called Customer to store information about their customers.
(E.g. Forename, Surname and EmailAddress).

Variables are changeable values. Variable declaration is creating a
variable for the first time, giving it a name and sometimes a data type.
This allocates a portion of the computer’s memory to the variable.
Constants are unchangeable values. Using a named constant improves
readability, maintainability, error reduction, and consistency. Constant
declaration is the same as variable declaration, but when creating a
constant.
Assignment is giving a constant or variable a value.
Iteration is repeating an instruction. For = definite while= in
Selection is comparing values and choosing an action based on those
values.
Subroutine is a set of instructions with a name. Will be defined, then
called later in program. The program flow will “jump” to the sub routine,
once it is done it returns to the flow. A procedure is a type which simply
preforms a task, whereas a function is a type that preforms and returns a
value using a return statement.
Library subroutines is predefined subroutine in the languages.
Imported at the start of the program.
Parameters/argument in parentheses are used to pass data to a
subroutine. Order is important. Arguments appear in subroutine
calls. Arguments vary from call-to-call parameters part of subroutine
definition.
If the variable is in scope the values can be accessed.


Iteration involves repeating a block of code.
Definite: number of looping is known (for).
Indefinite: number of looping is not known, executes until condition
is true (while). You can have the condition at the start which is the

Información del documento

Nivel de Estudio
Tema
Subido en
15 de agosto de 2025
Número de páginas
3
Escrito en
2025/2026
Tipo
Notas de lectura
Profesor(es)
Nil
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Todas las clases
$8.27

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