CIS-115 Test 1
1. Dummy Value: A preselected value that stops the execution of a program is often
called a(n) because it does not represent real data.
2. Procedural: A(n) programmer would approach a prob-
lem by dividing the process into manageable subtasks.
3. Algorithm: A(n) is the sequence of steps necessary to
solve any problem.
4. Executes: When instructions are carried out, a program runs, or
.
5. Machine Language: Represent(s) the millions of on/off circuits within the com-
puter
6. Pseudocode: English-like representation of the logical steps it takes to solve a
problem
7. Flow Lines: Used to show the correct sequence of statements
8. Hardware: Equipment, or the physical devices, associated with a computer
9. Software: Instructions that tell the computer what to do
10. Flowchart: Pictorial representation of the logical steps it takes to solve a prob-
lem
11. Documentation: All the supporting paperwork for a program
12. Syntax Error: Incorrectly spelled words, or reversing the proper order of two
words in a computer program
13. Sentinel: The preselected value that stops the execution of a program
14. Volatile Memory: Contents that are lost when the computer is turned off or loses
power
15. Parallelogram: When you draw a flowchart, you use a(n)
to represent the input symbol, which indicates an input
operation.
16. Initializing: Declaring a starting value is known as the
variable.
17. Comments: Program are written explanations that are
not part of the program logic but that serve as documentation for readers of the
program.
18. True: Program comments are a type of internal documentation.
19. True: In many programming languages, if you declare a variable and do not
initialize it, the variable contains an unknown value until it is assigned a value.
20. True: Because one memory location can be used repeatedly with different
values, you can write program instructions once and then use them for thousands
of separate calculations
21. Housekeeping: tasks include any steps you must per-
form at the beginning of a program to get ready for the rest of the program.
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1. Dummy Value: A preselected value that stops the execution of a program is often
called a(n) because it does not represent real data.
2. Procedural: A(n) programmer would approach a prob-
lem by dividing the process into manageable subtasks.
3. Algorithm: A(n) is the sequence of steps necessary to
solve any problem.
4. Executes: When instructions are carried out, a program runs, or
.
5. Machine Language: Represent(s) the millions of on/off circuits within the com-
puter
6. Pseudocode: English-like representation of the logical steps it takes to solve a
problem
7. Flow Lines: Used to show the correct sequence of statements
8. Hardware: Equipment, or the physical devices, associated with a computer
9. Software: Instructions that tell the computer what to do
10. Flowchart: Pictorial representation of the logical steps it takes to solve a prob-
lem
11. Documentation: All the supporting paperwork for a program
12. Syntax Error: Incorrectly spelled words, or reversing the proper order of two
words in a computer program
13. Sentinel: The preselected value that stops the execution of a program
14. Volatile Memory: Contents that are lost when the computer is turned off or loses
power
15. Parallelogram: When you draw a flowchart, you use a(n)
to represent the input symbol, which indicates an input
operation.
16. Initializing: Declaring a starting value is known as the
variable.
17. Comments: Program are written explanations that are
not part of the program logic but that serve as documentation for readers of the
program.
18. True: Program comments are a type of internal documentation.
19. True: In many programming languages, if you declare a variable and do not
initialize it, the variable contains an unknown value until it is assigned a value.
20. True: Because one memory location can be used repeatedly with different
values, you can write program instructions once and then use them for thousands
of separate calculations
21. Housekeeping: tasks include any steps you must per-
form at the beginning of a program to get ready for the rest of the program.
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