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2024 Unit 8 Computer Games Development - Assignment 2 (DISTINCTION*) Design & Develop a computer game to meet client requirements

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This essay is for Unit 8: Computer Games Development Assignment 2. This work covers all of the criteria required to achieve distinction as well as the correct structure and layout needed to reach those high grades (please have a look at the previews). Just follow the content, it will save you time and help you easily achieve distinctions. Criteria covered: D2 Evaluate the design and optimised computer game against client requirements. D3 Demonstrate individual responsibility, creativity and effective self-management in the design, development and review of a computer game. M2 Justify decisions made, showing how the design will fulfil its purpose and client requirements. M3 Optimise a computer game to meet client requirements. P3 Produce designs for a computer game that meet client requirements. P4 Review the designs with others to identify and inform refinements. P5 Produce a computer game to meet client requirements. P6 Test a computer game for functionality, usability, stability and performance.

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Unit 8 Computer Games
Development
Assignment 2 - Design a computer game to meet client
requirements & Develop a computer game to meet client
requirements
Contents
1 Customer Requirements................................................................................................................2
1.1 Audience......................................................................................................................................2
1.2 Purpose........................................................................................................................................2
1.3 Client requirements.....................................................................................................................2
1.4 Game narrative............................................................................................................................2
1.5 Type of gameplay.........................................................................................................................2
1.6 Project timeline............................................................................................................................2
1.7 Legal and ethical issues................................................................................................................4
2 Design Documentation..................................................................................................................4
2.1 Timeline.......................................................................................................................................4
2.2 Data dictionary.............................................................................................................................5
2.3 Pseudo-code................................................................................................................................5
2.4 Storyboard: Showcasing sound, objects and settings..................................................................7
2.5 Flow charts...................................................................................................................................7
2.6 Activity diagrams:........................................................................................................................9
2.7 Assets table................................................................................................................................10
2.8 Gameplay features.....................................................................................................................12
2.9 Code listing................................................................................................................................12
3 Visual styles.................................................................................................................................18
3.1 World.........................................................................................................................................18
3.2 Characters and Objects..............................................................................................................18
3.3 Non-playing Characters..............................................................................................................18
3.4 Feedback Interface:...................................................................................................................18
3.5 Perspectives...............................................................................................................................19
4 Refined design.............................................................................................................................19
4.1 Feedback on the original design................................................................................................19




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4.2 Improved version of the design.................................................................................................19
5 Alternative design........................................................................................................................21
5.1 Feedback on the alternative design...........................................................................................21
5.2 Improved version of the alternative design...............................................................................22
5.3 Screen shots of the game...........................................................................................................22
5.4 Code listing................................................................................................................................24
6 Design..........................................................................................................................................26
6.1 Final decision justifications........................................................................................................26
7 Quality Assurance........................................................................................................................26
7.1 Acceptance Criteria....................................................................................................................26
7.2 Test plans...................................................................................................................................26
7.3 Constraints.................................................................................................................................28
8 Evaluation....................................................................................................................................28
8.1 Design........................................................................................................................................28
8.2 Development/ 8.3 Optimisation process...................................................................................29




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1 Customer Requirements
1.1 Audience
My target audience is described between the age groups of 10-16 year-olds and 16-24 year-olds.
Apart from the age demographics these isn't any gender specification and as such the game I will
have to produce will have to appeal to users of all genders. There isn't any specification of location
and as such I would assume the game will be made available internationally and as such I will ensure
that I don't include anything that could be deemed offensive in other cultures and countries.

1.2 Purpose
The purpose of my game will be entertainment while the game will be enjoyable and interesting, it
mainly will be created for quick, pleasant and effortless gameplay.

1.3 Client requirements.
My client has asked me to create a game tailored for the wide age demographic of 10-24-year olds.
The game I have to create has to include a fully functional character which can be moved around in
order to avoid hazards and collect collectables. Should the player collide with the hazards the player
will lose lives and if the player loses all lives the game will finish. I am asked to create a game with a
timer and various levels of difficulty. Mainly the game is required to be exciting and fun to play as
well as being visually pleasant.

1.4 Game narrative
My game will feature a character (a baby chicken) who is trying to cross a busy road avoiding the
cars coming from the sides. Whist crossing the road from the bottom to the top of the screen, the
chicken has to collect all the little flowers scattered around on the road. The player will control the
chicken with the arrow keys on their keyboard, and has to collect all the flowers while avoiding
getting hit by a car. The player will have three lives.



1.5 Type of gameplay
Game play is about the player experience of playing the game also what is the type of game what
are the methods using in the game play? Further, how is the game played?

The methods of my game are mostly emotion and satisfaction mainly due to the way the game is
played; the player has to quickly move to avoid the enemies this would be the emotion as the user
will feel good overtime they manage to dodge an enemy. The satisfaction will come from the
collectible items, the more the player manages to collect the more satisfied they will feel from the
gameplay.

1.6 Project timeline
Time plan (individual responsibility plan)
Time Planned Expected Real result Action
02/5/2018 –  Discuss Audience Successfully finished all set Continued onto
5/5/2018  Discuss game purpose finished all tasks by next-weeks tasks



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(week 1)  Client requirements review set tasks by 5/5/2018
 Discuss the game narrative 5/5/2018
 Discuss the type of game play
 Create a project timeline
 Legal and ethical issues
5/5/2018 –  Design timeline Successfully finished all set Continued with
9/5/2018  Create game data dictionary finished all tasks by next-weeks tasks
 Create pseudo code set tasks by 9/5/2018
(week 1)
 Create game story 9/5/2018
boards/designs
9/5/2018 –  Create flowchart for the Successfully Continued with
12/5/2018 functionality of the game finished all next-weeks tasks
(week 2)  Create activity diagram for set tasks by finished all set
the use of the game 12/5/2018 tasks by
 Build the asset table 12/5/2018
 Describe the gameplay
features of the game
 Create a list of all the code
used
12/5/2018 –  Discuss the game world Successfully finished all set Continued with
16/5/2018  Characters and objects used finished all tasks by next-weeks tasks
(week 2) in the game set tasks by 16/5/2018
 Discuss none-playing 16/5/2018
characters
 Collect feedback for the
interface from others
 What are the perspectives
of the game
 Collect feedback on the
original design
 Show the improved version
of the design

16/5/2018 –  Collect feedback on the Successfully finished all set Continued with
20/5/2018 alternative design finished all tasks by next-weeks tasks
(week 3)  Show the improved version set tasks by 20/5/2018
of the alternative design 20/5/2018
 Create screenshots of the
alternative game
 list all the code used

20/5/2018 –  List acceptance criteria for Successfully finished all set Continued with
27/5/2018 the game finished all tasks by next-weeks tasks
(week 3)  create test plan and set tasks by 27/5/2018
complete it 27/5/2018
 List the constraint of the
game

27/5/2018 –  Evaluation of the design Successfully finished all set Continued with
8/6/2018  Evaluation of the finished all tasks by next-weeks tasks
(week 4/5) development process of the set tasks by 8/6/201
game 8/6/2018
 Evaluate the game
optimisation process




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1.7 Legal and ethical issues
Compliance with specific regulation is mandatory, in the gaming industry in the UK the content
regulatory body if called PEGI and they make sure that tall games are compliant and have the correct
age restrictions according to their content. I have to be quite careful because if I violate any
regulatory compliance regulations I might be legally prosecuted or fined.

I need to make sure that all images, code, music and designs I am using are not copyrighted and are
not somebody’s intellectual property.

Since the copyright laws protect intellectual property in terms of the expression of the idea not the
actual idea I don't really have to be worried about having a similar idea to other games as long as it is
visually represented in a different way. Further, I might have to consider licensing if I end up using a
popular idea or base my game on a popular film or TV Show.

Age restriction since the age groups are separated to 3, 7, 12, 16, 18 by PEGI I will need to make sure
that my game is fully suitable for people as young as 7 so that my target age group of 10+ can have
access.

2 Design Documentation
2.1 Timeline
Design time line:

Time Planned Expecte Real result Action
d
12/5/2018 –  Discuss the game world Successfully finished all set I completed
16/5/2018  Characters and objects finished all tasks by
(week 2) used in the game set tasks by 16/5/2018 all of the
 Discuss none-playing 16/5/2018 steps
characters following the
 Collect feedback for
the interface from client
others requirements
 What are the
perspectives of the
game
 Collect feedback on the
original design
 Show the improved
version of the design


16/5/2018 –  Collect feedback on the Successfully finished all set I finished the
20/5/2018 alternative design finished all tasks by
(week 3)  Show the improved set tasks by 20/5/2018 design stage
version of the 27/5/2018
alternative design
 Create screenshots of
the alternative game
 list all the code used




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