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Computer Games Development Assignment 2

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Escrito en
2018/2019

Assignment 2 - Design a computer game to meet client requirements & Develop a computer game to meet client requirements

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Unit 8 Computer Games
Development
Assignment 2 - Design a computer game to meet client
requirements & develop a computer game to meet client
requirements

Contents
1 Customer Requirements................................................................................................................1
1.1 Audience......................................................................................................................................1
1.2 Purpose........................................................................................................................................1
1.3 Client requirements.....................................................................................................................1
1.4 Game narrative............................................................................................................................2
1.5 Type of gameplay.........................................................................................................................2
1.6 Project timeline............................................................................................................................2
1.7 Legal and ethical issues................................................................................................................4
2 Design Documentation..................................................................................................................4
2.1 Timeline.......................................................................................................................................4
2.2 Data dictionary.............................................................................................................................5
2.3 Pseudo-code................................................................................................................................6
2.4 Storyboard: Showcasing sound, objects, and settings.................................................................7
2.5 Flow charts...................................................................................................................................8
2.6 Activity diagrams:......................................................................................................................10
2.7 Assets table................................................................................................................................11
2.8 Gameplay features.....................................................................................................................13
2.9 Code listing................................................................................................................................14
3 Visual styles.................................................................................................................................20
3.1 World.........................................................................................................................................20
3.2 Characters and Objects..............................................................................................................20
3.3 Non-playing Characters..............................................................................................................20
3.4 Feedback Interface:...................................................................................................................20
3.5 Perspectives...............................................................................................................................21
4 Refined design.............................................................................................................................21
4.1 Feedback on the original design................................................................................................21

, 4.2 Improved version of the design.................................................................................................22
5 Alternative design........................................................................................................................22
5.1 Feedback on the alternative design...........................................................................................23
5.2 Improved version of the alternative design...............................................................................24
5.3 Screen shots of the game...........................................................................................................24
5.4 Code listing................................................................................................................................26
6 Design..........................................................................................................................................28
6.1 Final decision justifications........................................................................................................28
7 Quality Assurance........................................................................................................................28
7.1 Acceptance Criteria....................................................................................................................28
7.2 Test plans...................................................................................................................................29
7.3 Constraints.................................................................................................................................31
8 Evaluation....................................................................................................................................31
8.1 Design........................................................................................................................................31
8.2 Development/ 8.3 Optimisation process...................................................................................32




1 Customer Requirements

1.1 Audience


My target audience is described between the age groups of 8–12-year-olds, from
the age demographics these isn't any gender specification and as such the game
I will have to produce will have to appeal to users of all genders. There isn't any
specification of location and as such I would assume the game will be made
available internationally and as such, I will ensure that I don't include anything
that could be deemed offensive in other cultures and countries.



1.2 Purpose


The purpose of my game will be entertainment while the game will be enjoyable
and interesting, it mainly will be created for quick, pleasant, and effortless
gameplay.



1.3 Client requirements.

,My client has asked me to create a game tailored for the wide age demographic
of 10-24-year olds. The game I have to create has to include a fully functional
character which can be moved around in order to avoid hazards and collect
collectables. Should the player collide with the hazards the player will lose lives
and if the player loses all lives the game will finish. I am asked to create a game
with a timer and various levels of difficulty. Mainly the game is required to be
exciting and fun to play as well as being visually pleasant.



1.4 Game narrative


My game will feature a character (a baby chicken) who is trying to cross a busy
road avoiding the cars coming from the sides. Whist crossing the road from the
bottom to the top of the screen, the chicken has to collect all the little flowers
scattered around on the road. The player will control the chicken with the arrow
keys on their keyboard, and has to collect all the flowers while avoiding getting
hit by a car. The player will have three lives.



1.5 Type of gameplay


Game play is about the player experience of playing the game also what is the
type of game what are the methods using in the game play? Further, how is the
game played?

The methods of my game are mostly emotion and satisfaction mainly due to the
way the game is played; the player must quickly move to avoid the enemies this
would be the emotion as the user will feel good overtime, they manage to dodge
an enemy. The satisfaction will come from the collectible items, the more the
player manages to collect the more satisfied they will feel from the gameplay.



1.6 Project timeline


Time plan (individual responsibility plan)
Time Planned Expecte Real Action
d result
02/5/2022  Discuss Audience Successfully finished all Continued
– 5/5/2022  Discuss game purpose finished all set tasks by onto next-
 Client requirements set tasks by 5/5/2022 weeks tasks
(week 1) review
5/5/2022
 Discuss the game
narrative
 Discuss the type of
game play
 Create a project
timeline

,  Legal and ethical issues

5/5/2022 –  Design timeline Successfully finished all Continued
9/5/2022  Create game data finished all set tasks by with next-
dictionary set tasks by 9/5/2022 weeks tasks
(week 1)  Create pseudo code
9/5/2022
 Create game story
boards/designs

9/5/2022 –  Create flowchart for Successfully Continued
12/5/2022 the functionality of finished all with next-
(week 2) the game set tasks by finished all weeks tasks
 Create activity 12/5/2022 set tasks by
diagram for the use 12/5/2022
of the game
 Build the asset table
 Describe the
gameplay features of
the game
 Create a list of all the
code used

12/5/2022  Discuss the game Successfully finished all Continued
– world finished all set tasks by with next-
16/5/2022  Characters and set tasks by 16/5/2022 weeks tasks
(week 2) objects used in the 16/5/2022
game
 Discuss none-playing
characters
 Collect feedback for
the interface from
others
 What are the
perspectives of the
game?
 Collect feedback on
the original design
 Show the improved
version of the design

16/5/2022  Collect feedback on Successfully finished all Continued
– the alternative finished all set tasks by with next-
20/5/2022 design set tasks by 20/5/2022 weeks tasks
(week 3)  Show the improved 20/5/2022
version of the
alternative design
 Create screenshots
of the alternative
game
 list all the code used

20/5/2022  List acceptance Successfully finished all Continued
– criteria for the game finished all set tasks by with next-
27/5/2022  create test plan and set tasks by 27/5/2022 weeks tasks
(Week 3) complete it 27/5/2022
 List the constraint of
the game

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Información del documento

Subido en
25 de junio de 2022
Archivo actualizado en
25 de junio de 2022
Número de páginas
38
Escrito en
2018/2019
Tipo
ENSAYO
Profesor(es)
Desconocido
Grado
A

Temas

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