D284 SOFTWARE ENGINEERING Questions with Correct Solutions
Question:
1. 80/20-rule
Answer:
In the Dynamic Systems Development Method, the assumption that 80-percent of an
application's features will take 20-percent of the project's total time to implement. (The
80/20-rule often applies to other situations, too. For example, 80-percent of the bugs are
usually contained in 20-percent of the code.)
Question:
2. acceptance test
Answer:
A test to determine whether the finished application meets the requirements. Normally, a
user or other customer representative sits down the with application and runs through all the
use cases you identified during the requirements gathering phase to make sure everything
works as advertised.
Question:
3. activity diagram
Answer:
In UML, a diagram that represents work flows for activities. They include several kinds of
symbols connected with arrows to show the direction of the work flow.
Question:
4. adaptive development model
Answer:
A development model that enables you to change the project's goals if necessary during
development.
Question:
5. administrator
Answer:
Someone who manages the development team's computers, network, and other tools. Also
called a system administrator.
Question:
6. advisor user
,Answer:
Any user who brings an important viewpoint to the project.
Question:
7. agile development
Answer:
A development model where you initially provide the fewest possible features at the lowest
fidelity to still have a useful application. Over time, you add more features and improve
existing features until all features have been implemented at full fidelity.
Question:
8. Agile Manifesto
Answer:
A set of four guiding principles for agile development. In brief the principles are: (1)
Individuals and interactions over processes and tools, (2) Working software over
comprehensive documentation, (3) Customer collaboration over contract negotiation, (4)
Responding to change over following a plan
Question:
9. Agile Unified Process (AUP)
Answer:
A simplified version of Rational Unified Process that includes agile methods such as
test-driven development and agile modeling. In 2012 AUP was superseded by Disciplined
Agile Delivery.
Question:
10. algorithm
Answer:
A software recipe that explains how to solve a particular programming problem.
Question:
11. ambassador user
Answer:
Someone who acts as a liaison between the users and the developers.
Question:
12. anchoring
,Answer:
A phenomenon where an early decision made by one person influences later decisions by
others.
Question:
13. anomaly
Answer:
In a relational database, an error caused by a design flaw such as records holding
inconsistent values or being unable to delete a piece of data because it is necessary to record
some unrelated piece of information.
Question:
14. architect
Answer:
Someone who focuses on the application's overall high-level design.
Question:
15. artifact
Answer:
In a UML deployment diagram, a file, a script, an executable program or another item that is
deployed. In development models, something generated by the model such as a requirements
document, user story, or piece of code.
Question:
16. assertion
Answer:
A statement about the program and its data that is supposed to be true. If the statement isn't
true, the assertion throws an exception to tell you that something is wrong.
Question:
17. attribute
Answer:
Some feature of a project that you can measure such as the number of lines of code, the
number of defects, or the number of times the word "mess" appears in code comments. See
also metric and indicator.
Question:
18. audit trail
, Answer:
A record of actions taken by an application's users for security auditing purposes.
Question:
19. behavior diagram
Answer:
In UML, a diagram that shows the behavior of some entity. There are three kinds of behavior
diagrams: activity diagrams, use case diagrams, and state machine diagrams.
Question:
20. Big Board
Answer:
A large board used by many agile models that is posted in a visible location so that everyone
can see the project's status at a glance. Also called an information radiator.
Question:
21. big O notation
Answer:
A system for studying the limiting behavior of algorithms as the size of the problem grows
large.
Question:
22. black-box test
Answer:
A test designed by someone who doesn't know how the code works internally.
Question:
23. brainstorming
Answer:
A group technique for discovering creative solutions to a problem.
Question:
24. bug
Answer:
A flaw in a program that causes it to produce an incorrect result or to behave unexpectedly.
Bugs are generally evil.
Question:
25. build engineer
Question:
1. 80/20-rule
Answer:
In the Dynamic Systems Development Method, the assumption that 80-percent of an
application's features will take 20-percent of the project's total time to implement. (The
80/20-rule often applies to other situations, too. For example, 80-percent of the bugs are
usually contained in 20-percent of the code.)
Question:
2. acceptance test
Answer:
A test to determine whether the finished application meets the requirements. Normally, a
user or other customer representative sits down the with application and runs through all the
use cases you identified during the requirements gathering phase to make sure everything
works as advertised.
Question:
3. activity diagram
Answer:
In UML, a diagram that represents work flows for activities. They include several kinds of
symbols connected with arrows to show the direction of the work flow.
Question:
4. adaptive development model
Answer:
A development model that enables you to change the project's goals if necessary during
development.
Question:
5. administrator
Answer:
Someone who manages the development team's computers, network, and other tools. Also
called a system administrator.
Question:
6. advisor user
,Answer:
Any user who brings an important viewpoint to the project.
Question:
7. agile development
Answer:
A development model where you initially provide the fewest possible features at the lowest
fidelity to still have a useful application. Over time, you add more features and improve
existing features until all features have been implemented at full fidelity.
Question:
8. Agile Manifesto
Answer:
A set of four guiding principles for agile development. In brief the principles are: (1)
Individuals and interactions over processes and tools, (2) Working software over
comprehensive documentation, (3) Customer collaboration over contract negotiation, (4)
Responding to change over following a plan
Question:
9. Agile Unified Process (AUP)
Answer:
A simplified version of Rational Unified Process that includes agile methods such as
test-driven development and agile modeling. In 2012 AUP was superseded by Disciplined
Agile Delivery.
Question:
10. algorithm
Answer:
A software recipe that explains how to solve a particular programming problem.
Question:
11. ambassador user
Answer:
Someone who acts as a liaison between the users and the developers.
Question:
12. anchoring
,Answer:
A phenomenon where an early decision made by one person influences later decisions by
others.
Question:
13. anomaly
Answer:
In a relational database, an error caused by a design flaw such as records holding
inconsistent values or being unable to delete a piece of data because it is necessary to record
some unrelated piece of information.
Question:
14. architect
Answer:
Someone who focuses on the application's overall high-level design.
Question:
15. artifact
Answer:
In a UML deployment diagram, a file, a script, an executable program or another item that is
deployed. In development models, something generated by the model such as a requirements
document, user story, or piece of code.
Question:
16. assertion
Answer:
A statement about the program and its data that is supposed to be true. If the statement isn't
true, the assertion throws an exception to tell you that something is wrong.
Question:
17. attribute
Answer:
Some feature of a project that you can measure such as the number of lines of code, the
number of defects, or the number of times the word "mess" appears in code comments. See
also metric and indicator.
Question:
18. audit trail
, Answer:
A record of actions taken by an application's users for security auditing purposes.
Question:
19. behavior diagram
Answer:
In UML, a diagram that shows the behavior of some entity. There are three kinds of behavior
diagrams: activity diagrams, use case diagrams, and state machine diagrams.
Question:
20. Big Board
Answer:
A large board used by many agile models that is posted in a visible location so that everyone
can see the project's status at a glance. Also called an information radiator.
Question:
21. big O notation
Answer:
A system for studying the limiting behavior of algorithms as the size of the problem grows
large.
Question:
22. black-box test
Answer:
A test designed by someone who doesn't know how the code works internally.
Question:
23. brainstorming
Answer:
A group technique for discovering creative solutions to a problem.
Question:
24. bug
Answer:
A flaw in a program that causes it to produce an incorrect result or to behave unexpectedly.
Bugs are generally evil.
Question:
25. build engineer