UX design
UX design – UPDATED Questions with 100% Verified Answers
UX design
Q1 Define UX?
A ...user experience is what it feels like to use a product, system or service...
Q2 Types of design to make a great
A Functional Design
Q3 product
A Aesthetic Design Experience Design
Q4 Functional Design
A Focusing on creating a product that will preform and fulfill all of its intended uses.
Q5 Aesthetic Design
A does the product's design look like a high- quality product?
Q6 Experience Design
A What the product feels like to use.
Q7 What is UX
A UX is a problem solving discipline.
Q8 Great products need all threee
A Functional, Aestheic and Experience Design
Q9 Negative emotions
A Have a multiplier effect
Page 1
,UX design
Q10 3 key ingredients of a successful
A Viability (business),
Q11 identifying desirabilty
A Is there a problem? Is our product solving it? Is the experience great?
Q12 UX Business benefits
A Increase revenue, Reduce costs, increases customer acquisition, increase conversions
increase customer satisfaction increase customer retention Reduce customer churn reduce
time to market
Q13 UX Design Process
A Research Define Design Prototype Validate Build Test.
Q14 UX and agile
A Lean UX book shorter, compressed but still the same.
Q15 Danger of features
A More features more controls Interface more crowded less intuitive, features add complexity,
features add cost, just becuase you can, doesent mean you should.
Q16 Problems with software
A Focus on features versus goals,
Q17 development
A failure to follow the process, failure to produce high-fidelity designs, failure to prioritise
Q18 Features v goals
A Its not about features its about the goals a user needs to archive.
Q19 Vocabulary
Page 2
, UX design
A Understand the problem Design the solution build the solution
Q20 Why low fidelity design is
A Reduces ambiguity,
Q21 important
A Time and space to validate Reduces risk
Q22 Failure to priorities
A Priorities for high-frequency use cases Avoid edge cases
Q23 Progressive Disclosure
A Give features and information when they need them.
Q24 Rules of prioritising
A Things that most people do, most often Things that some people do, somewhat often Things
that few people do, infrequently
Q25 Design target
A Goals Conttext Behaviours
Q26 Paradox of specify
A Less work involved More specific product
Q27 Mental models
A How I think it works
Q28 Design model
A How it actually works
Page 3
UX design – UPDATED Questions with 100% Verified Answers
UX design
Q1 Define UX?
A ...user experience is what it feels like to use a product, system or service...
Q2 Types of design to make a great
A Functional Design
Q3 product
A Aesthetic Design Experience Design
Q4 Functional Design
A Focusing on creating a product that will preform and fulfill all of its intended uses.
Q5 Aesthetic Design
A does the product's design look like a high- quality product?
Q6 Experience Design
A What the product feels like to use.
Q7 What is UX
A UX is a problem solving discipline.
Q8 Great products need all threee
A Functional, Aestheic and Experience Design
Q9 Negative emotions
A Have a multiplier effect
Page 1
,UX design
Q10 3 key ingredients of a successful
A Viability (business),
Q11 identifying desirabilty
A Is there a problem? Is our product solving it? Is the experience great?
Q12 UX Business benefits
A Increase revenue, Reduce costs, increases customer acquisition, increase conversions
increase customer satisfaction increase customer retention Reduce customer churn reduce
time to market
Q13 UX Design Process
A Research Define Design Prototype Validate Build Test.
Q14 UX and agile
A Lean UX book shorter, compressed but still the same.
Q15 Danger of features
A More features more controls Interface more crowded less intuitive, features add complexity,
features add cost, just becuase you can, doesent mean you should.
Q16 Problems with software
A Focus on features versus goals,
Q17 development
A failure to follow the process, failure to produce high-fidelity designs, failure to prioritise
Q18 Features v goals
A Its not about features its about the goals a user needs to archive.
Q19 Vocabulary
Page 2
, UX design
A Understand the problem Design the solution build the solution
Q20 Why low fidelity design is
A Reduces ambiguity,
Q21 important
A Time and space to validate Reduces risk
Q22 Failure to priorities
A Priorities for high-frequency use cases Avoid edge cases
Q23 Progressive Disclosure
A Give features and information when they need them.
Q24 Rules of prioritising
A Things that most people do, most often Things that some people do, somewhat often Things
that few people do, infrequently
Q25 Design target
A Goals Conttext Behaviours
Q26 Paradox of specify
A Less work involved More specific product
Q27 Mental models
A How I think it works
Q28 Design model
A How it actually works
Page 3