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WGU D291 Learning Experience Design Foundations I: Practice Test 1 (Units 1-7) - Questions with Correct Answers

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WGU D291 Learning Experience Design Foundations I: Practice Test 1 (Units 1-7) - Questions with Correct Answers 50 questions 1. A learning experience designer works with stakeholders mainly to: A. Avoid learner input B. Align the design with organizational goals and constraints C. Avoid evaluation D. Increase scope Correct Answer: B. Align the design with organizational goals and constraints Rationale: Collaboration ensures relevance. 2. Which is a core principle of LXD? A. Content length determines design B. Design decisions are based on learner need

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WGU D291 Learning Experience Design Foundations I:
Practice Test 1 (Units 1-7) - Questions with Correct Answers
50 questions

1. A learning experience designer works with stakeholders mainly to:
A. Avoid learner input
B. Align the design with organizational goals and constraints
C. Avoid evaluation
D. Increase scope
Correct Answer: B. Align the design with organizational goals and constraints
Rationale: Collaboration ensures relevance.

2. Which is a core principle of LXD?
A. Content length determines design
B. Design decisions are based on learner needs and evidence
C. The designer's preferences come first
D. Assessments are optional
Correct Answer: B. Design decisions are based on learner needs and evidence
Rationale: Learner-centered and evidence-based.

3. A learning ecosystem refers to:
A. A single course
B. A biology lab
C. A test bank
D. The interconnected people, tools, content and contexts that support learning
Correct Answer: D. The interconnected people, tools, content and contexts that support
learning
Rationale: Learning beyond one course.

4. Iteration in LXD refers to:
A. Designing once without changes
B. Copying old courses
C. Skipping evaluation
D. Repeatedly prototyping, testing and refining designs
Correct Answer: D. Repeatedly prototyping, testing and refining designs
Rationale: Improvement through cycles.

5. Professional ethics for designers include:
A. Using any image found online
B. Respecting copyright, privacy and accessibility
C. Collecting learner data without consent
D. Ignoring disabilities
Correct Answer: B. Respecting copyright, privacy and accessibility
Rationale: Ethical, legal design.

6. The SAMR model (Puentedura) describes levels of technology integration:
A. Search, Analyze, Make, Review
B. Substitution, Augmentation, Modification, Redefinition
C. Start, Assess, Measure, Report
D. Simple, Advanced, Mobile, Remote
Correct Answer: B. Substitution, Augmentation, Modification, Redefinition
Rationale: Moves from enhancement to transformation.

, 7. Which statement about learner-centered design is accurate?
A. Learners should never give input
B. Design focuses on instructor convenience
C. All learners are identical
D. Learners' needs, context and feedback shape design decisions
Correct Answer: D. Learners' needs, context and feedback shape design decisions
Rationale: Learners are central.

8. An LXD designer receives a request to 'make a course on safety.' The best first step is to:
A. Start building slides
B. Clarify the goals and analyze the need and audience
C. Buy a video
D. Write the final exam
Correct Answer: B. Clarify the goals and analyze the need and audience
Rationale: Analysis comes first.

9. Kolb's experiential learning cycle begins with:
A. Abstract conceptualization
B. Concrete experience
C. Final assessment
D. Memorization
Correct Answer: B. Concrete experience
Rationale: Then reflection, conceptualization, experimentation.

10. Humanist learning theory (Rogers, Maslow) emphasizes:
A. Only behavior shaping
B. Only memory structures
C. The whole person, self-direction and personal growth
D. Only networks
Correct Answer: C. The whole person, self-direction and personal growth
Rationale: Learner-centered.

11. Negative reinforcement means:
A. Removing an unpleasant stimulus to increase a behavior
B. Punishing a behavior
C. Adding a reward
D. Ignoring the learner
Correct Answer: A. Removing an unpleasant stimulus to increase a behavior
Rationale: Behavior increases.

12. Constructivism holds that learners:
A. Passively receive information
B. Learn only through reinforcement
C. Actively build knowledge through experience and reflection
D. Learn only from experts
Correct Answer: C. Actively build knowledge through experience and reflection
Rationale: Piaget, Bruner, Vygotsky.

Información del documento

Subido en
14 de octubre de 2026
Número de páginas
9
Escrito en
2026/2027
Tipo
Examen
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