Escrito por estudiantes que aprobaron Inmediatamente disponible después del pago Leer en línea o como PDF ¿Documento equivocado? Cámbialo gratis 4,6 TrustPilot
logo-home
Document preview thumbnail
Vista previa 3 fuera de 17 páginas
Examen

INF1520 Assignment 4 2026 Semester 2 Due September 2026

Document preview thumbnail
Vista previa 3 fuera de 17 páginas

A clear, well-structured assignment with accurate answers and explanations to help you understand the material and complete your work with confidence. Work with us and give yourself a better chance of success.

Vista previa del contenido

UNIVERSITY OF SOUTH AFRICA (UNISA)
College of Science, Engineering and Technology — School of Computing







HUMAN-COMPUTER INTERACTION
Assignment 04 — Semester 2, 2026







Module Code: INF1520

Module Name: Human-Computer Interaction

Assignment No.: Assignment 04

Tutorial Letter: INF1520/102/0/2026

Due Date: September 2026

Semester: Semester 2, 2026




Submitted in partial fulfilment of the requirements for Human-Computer Interaction (INF1520)
at the University of South Africa.

,UNISA | INF1520 Human-Computer Interaction — Assignment 04



Question 1: The Four Eras of Computing Devices and HCI

The development of computing devices and the practice of human-computer interaction
can be traced through four overlapping but distinct eras: the mainframe era, the personal
computing era, the internet era, and the mobile and ubiquitous computing era (Elliot and
Kraemer, 2008). Each era reflects a shift in who used computers, how many people shared a
single machine, and how directly a person could interact with it.


1.1 The Mainframe Era


In the mainframe era, one large, centralised computer was shared by many people, usually
through batch processing on punch cards or magnetic tape. There was no direct, real-time
interaction between the user and the machine: a program was submitted, queued, and the
results returned later by an operator. Interaction was mediated entirely by trained special-
ists, screens and keyboards for ordinary end users were largely absent, and the "interface"
consisted of command syntax rather than any visual representation of the system state.


1.2 The Personal Computing Era


The invention of the microprocessor made it possible for one computer to be used by one per-
son at a time. This era introduced the graphical user interface, pioneered at Xerox PARC and
popularised by Apple and Microsoft, along with the WIMP paradigm (windows, icons, menus,
pointer) and the desktop metaphor. Interaction became direct and visible: users could see the
objects they were manipulating and receive immediate feedback, which is the foundation of
what Shneiderman later formalised as direct manipulation.


1.3 The Internet Era


The rise of the World Wide Web connected previously isolated personal computers into a sin-
gle, navigable information space. Hyperlinks, browsers, e-mail, and later e-commerce shifted
the focus of HCI from a single application on a single machine to navigating, searching, and
communicating across a network of remote systems and other people. Interface concerns
expanded to include information architecture, findability, and trust between strangers trans-
acting online.




Page 1 of 16

, UNISA | INF1520 Human-Computer Interaction — Assignment 04



1.4 The Mobile and Ubiquitous Computing Era


Weiser (1991) described ubiquitous computing as the "third wave" of computing, following
the mainframe (many people, one computer) and the personal computer (one person, one
computer), in which a single person now uses many computers embedded, worn, or carried
throughout their environment. Smartphones, tablets, and wearables introduced touch, ges-
ture, and voice as primary input modalities, made context-awareness and location a design
concern, and pushed computing off the desktop and into everyday objects and activities.

1950s–1960s 1970s–1980s 1990s–2000s 2000s–present



Mainframe Era: Personal Computing Internet Era: net- Mobile & Ubiquitous
many users, one Era: one user, worked machines, Era: one user, many
shared machine, one machine, the Web, e-mail, embedded devices
batch processing GUI and WIMP e-commerce


Figure 1: The four eras of computing devices and HCI (adapted from Elliot and Kraemer, 2008;
Weiser, 1991)




Page 2 of 16

Libro relacionado
 image
Constantine Stephanidis, Gavriel Salvendy Foundations and Fundamentals in Human-Computer Interaction
Editorial: 2024 ISBN: 9781040088975 Edición: Desconocido

Información del documento

Subido en
25 de agosto de 2026
Número de páginas
17
Escrito en
2026/2027
Tipo
Examen
Contiene
Preguntas y respuestas
$4.91

¿Documento equivocado? Cámbialo gratis Dentro de los 14 días posteriores a la compra y antes de descargarlo, puedes elegir otro documento. Puedes gastar el importe de nuevo.
Escrito por estudiantes que aprobaron
Inmediatamente disponible después del pago
Leer en línea o como PDF

Seller avatar
Los indicadores de reputación están sujetos a la cantidad de artículos vendidos por una tarifa y las reseñas que ha recibido por esos documentos. Hay tres niveles: Bronce, Plata y Oro. Cuanto mayor reputación, más podrás confiar en la calidad del trabajo del vendedor.
LectureLab
3.6
(86)
Vendido
683
Seguidores
188
Artículos
1553
Última venta
1 semana hace



Por qué los estudiantes eligen Stuvia

Creado por compañeros estudiantes, verificado por reseñas

Calidad en la que puedes confiar: escrito por estudiantes que aprobaron y evaluado por otros que han usado estos resúmenes.

¿No estás satisfecho? Elige otro documento

¡No te preocupes! Puedes elegir directamente otro documento que se ajuste mejor a lo que buscas.

Paga como quieras, empieza a estudiar al instante

Sin suscripción, sin compromisos. Paga como estés acostumbrado con tarjeta de crédito y descarga tu documento PDF inmediatamente.

Student with book image

“Comprado, descargado y aprobado. Así de fácil puede ser.”

Alisha Student

Preguntas frecuentes