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Examen

Introduction to Java Programming and Data Structures 12th Edition by Daniel Liang – Complete Test Bank Chapters 1–44

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Vista previa 4 fuera de 463 páginas

Introduction to Java Programming and Data Structures 12th Edition by Daniel Liang – Complete Test Bank Chapters 1–44

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TEST BANK fg




Introduction To Java Programming And Data Structures
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12th Edition by Liang Chapter 1 to 44
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© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they
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, Table of contents fg fg fg




1. Introduction to Computers, Programs, and Java™
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2. Elementary Programming fg




3. Selections
4. Mathematical Functions, Characters, and Strings
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5. Loops
6. Methods
7. Single-Dimensional Arrays fg




8. Multidimensional Arrays fg




9. Objects and Classes
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10. Object-Oriented Thinking fg




11. Inheritance and Polymorphism fg fg




12. Exception Handling and Text I/O fg fg fg fg




13. Abstract Classes and Interfaces fg fg fg




14. JavaFX Basics fg




15. Event-Driven Programming and Animations fg fg fg




16. JavaFX UI Controls and Multimedia fg fg fg fg




17. Binary I/O fg




18. Recursion
19. Generics
20. Lists, Stacks, Queues, and Priority Queues
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21. Sets and Maps fg fg




22. Developing Efficient Algorithms fg fg




23. Sorting
24. Implementing Lists, Stacks, Queues, and Priority Queues fg fg fg fg fg fg




25. Binary Search Trees fg fg




26. AVL Trees fg




27. Hashing

© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they
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, 28. Graphs and Applications
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29. Weighted Graphs and Applications
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30. Aggregate Operations for Collection Streams
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31. Advanced JavaFX and FXML fg fg fg




32. Multithreading and Parallel Programming fg fg fg




33. Networking
34. Java Database Programming
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35. Advanced Database Programming
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36. Internationalization
37. Servlets
38. JavaServer Pages fg




39. JavaServer Faces fg




40. RMI
41. Web Services
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42. 2-4 Trees and B-Trees
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43. Red-Black Trees fg




44. Testing Using JUnit
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© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they
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, Chapter 1 Introduction to Computers, Programs, and Java
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Section 1.2 What is a Computer? fg fg fg fg fg


1. fg is the physical aspect of the computer that can be seen.
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a. Hardware
b. Software
c. Operating system fg


d. Application program fg


Key:a See the first paragraph in Section 1.2.
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#
Section 1.2.1 What is a Computer? fg fg fg fg fg


2. fg is the brain of a computer. fg fg fg fg fg


a. Hardware
b. CPU
c. Memory
d. Disk
Key:b See the first paragraph in Section 1.2.1.
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#
3. The speed of the CPU may be measured in
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a. megabytes
b. gigabytes
c. megahertz
d. gigahertz
Key:cd See the third paragraph in Section 1.2.1. 1 megahertz equals 1 million pulses per second and 1
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gigahertz is1000 megahertz.
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#
Section 1.2.2 Bits and Bytes fg fg fg fg


4. Why do computers use zeros and ones?
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a. because combinations of zeros and ones can represent any numbers and characters.
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b. because digital devices have two stable states and it is natural to use one state for 0 and the other for 1.
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c. because binary numbers are simplest. fg fg fg fg


d. because binary numbers are the bases upon which all other number systems
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are built.Key:b See the second paragraph in Section 1.2.2.
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#
5. One byte has bits.
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a. 4
b. 8
c. 12
d. 16
Key:b See the thrid paragraph in Section 1.2.2.
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#
5. One gigabyte is approximately
fg bytes. fg fg


a. 1 million fg


b. 10 million fg


c. 1 billion fg


d. 1 trillion fg


Key:c See the fifth paragraph in Section 1.2.2.
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© 2020 Pearson Education, Inc., Hoboken, NJ. All rights reserved. This material is protected under all copyright laws as they
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Editorial: 2019 ISBN: 9780136520238 Edición: Desconocido

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Subido en
6 de agosto de 2026
Número de páginas
463
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2026/2027
Tipo
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