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OCR Computer Science J277 GCSE Paper 1 Summary Notes

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OCR Computer Science J277 GCSE Paper 1 Summary Notes written by a Grade 9 student

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Chapter 1.1: Systems architecture
CPU
●​ Responsible for executing instructions given to it in a program
●​ Relies on other devices
○​ To allow users to input instructions
○​ To store instructions
○​ To transfer instructions to it so it can carry them out
○​ To carry out commands it is issued
●​ Data and instructions are processed here
●​ Uses “Von Neumann Architecture”
●​ 1945: proposes his design for a “stored program” computer where program and data were
stored in memory
●​ FDE cycle
○​ Fetch-decode-execute cycle
○​ Before cycle, program instructions are copied from secondary to primary storage
○​ Fetch: instructions and data are moved from memory to CPU
○​ Decode: control unit figures out what instruction is
○​ Execute: control unit sends signals telling CPU what to do, if calculation needed then
performed by Arithmetic Logic Unit

Main parts of CPU
●​ Arithmetic Logic Unit (ALU)
○​ Performs logical and arithmetic calculations
○​ 4 operators
○​ Logical tests using logic gates
○​ Comparisons
○​ Logical shifts (multiplying or dividing by 2)
●​ Control Unit (CU)
○​ Coordinates actions of computer
○​ Controls FDE by sending out control signals to other parts of CPU
■​ Control signals: electrical signals sent out to devices to check their status and
give instructions
○​ Sends signals to components of computer system such as input/output devices
○​ 2 main elements of CU:
■​ Clock
●​ Timing signals sent to other components to coordinate activities
●​ Ensures instructions are carried out and completed
●​ Timing controlled by vibrating quartz crystal
●​ One instruction can be carried out by each pulse of clock
■​ Decoder
●​ Decodes program instructions and decides actions to take
●​ Send control signals to other components to do instruction
●​ Registers
○​ Storage locations inside CPU
○​ Can be accessed faster than RAM
○​ Stores single instruction, value or data currently in use in FDE
○​ Used by control unit to carry out instructions
○​ Main registers:
■​ Program counter:
●​ Stores address of next instruction to fetch from memory

, ●​ Increase by one unless told otherwise
■​ Memory Address Register:
●​ Copies and stores address of next instruction to fetch from memory
from program counter
■​ Memory Data Register:
●​ Stores instruction or value fetched from memory
■​ Instruction register:
●​ Stores current instruction being executed
■​ Accumulator:
●​ Stores result of ALU
●​ Order of operations:
1.​ Program counter
2.​ Memory Address Register
(Instruction fetched from memory)
3.​ Memory Data Register
4.​ Instruction Register
(Instruction decoded)
5.​ Arithmetic Logic Unit
6.​ Accumulator

CPU performance variables
●​ Clock speed:
○​ Rate of instructions processed is controlled by clock speed
○​ Faster clock speed = faster instruction processing and FDE
○​ Increasing clock speed limitation: generates more heat at higher clock speed and
limits to cooling
○​ Number of cycles per second (same as frequency), measured in hertz
●​ Cache size:
○​ RAM is bottleneck due to being slower than CPU - cache bridges gap of speed
○​ Stores frequent instructions temporarily and what CPU might need next
○​ Very small - if bigger then not efficient
○​ CPU first asks cache for instruction then RAM, copy of instruction is stored in case
needed again
○​ Primary memory
○​ Speed and capacity rank: Registers, L1, L2, L3, RAM
○​ Most CPUs have independent instructions and data caches at L1
○​ Data caches have to be read and written to but the instruction caches just have to be
read by CPU




○​
●​ Cores:
○​ number of instructions possible at once
○​ More cores=more instructions done at once
○​ Multitasking: running different program on each core
○​ Parallel processing: spreads program over cores
○​ Each core has its own registers, CU, ALU

, ○​ Clock speed, cache, program etc still affect performance and can make multi-core
CPU slower than single-core CPU
○​ Good term to use: processing units




○​

Embedded systems
●​ Computer system inside a device
●​ Examples: washing machine, camera
●​ Microprocessor, memory, input/output interfaces are all on one PCB
●​ Programs are often written in assembly language rather than a high level language
●​ Has RAM and ROM
●​ Some have EEPROM (updates device)
●​ Inexpensive
●​ Designed for specific tasks
●​ CPU connects directly to inputs and outputs
●​ Energy efficient
●​ Fast
●​ Flexible (works in variety of conditions)



Chapter 1.2: Memory and storage
Primary storage
●​ Takes long time to fetch data and instructions from secondary storage
●​ Data and instructions in use are stored here
●​ Accessed directly by CPU
●​ RAM
○​ Have many storage locations
○​ Each byte of data has address
○​ More RAM = more programs can be held in memory
○​ Slower than cache
○​ Memory locations can be accessed in any order
○​ Volatile - loses its contents without power
○​ More RAM does not always make PC faster
■​ If VM is not used then extra RAM is not needed
■​ If VM is used, CPU does not have to swap data from VM to RAM
■​ Secondary storage is slow so VM is slow
●​ ROM
○​ Stores computer's startup programs and data
○​ POST (Power On Self Test)
■​ Checks key components are working and connected
■​ If any test fails, gives out error message and/or beeps
○​ BIOS (Basic Input Output System)
■​ Views and changes system settings eg. Date & time and performance
○​ Boot loader
■​ Searches and loads an operating system from secondary storage
○​ Read only - once written, cannot be changed or erased

, ○​ Non-volatile - do not need power to retain data (important as it contains bootup
programs)
○​ Usually only in MB
○​ Contents can only be changed if it is EEPROM
○​ Process of changing data of EEPROM is called “flashing”
●​ Virtual Memory
○​ Purpose: allows computer to run more programs than memory can store
○​ Uses part of secondary storage as an illusion of extra memory
○​ Used as memory overflow
○​ Inactive data and instructions are swapped out from RAM into secondary storage
○​ If instruction is needed, must be loaded back into RAM
○​ Part of OS called VMM (Virtual Memory Manager) manages this
○​ Creates file on secondary storage to act as extension to memory
○​ Swaps out data inactive in memory to VM
○​ Data is swapped between VM and RAM as needed (do not write memory)
○​ Slow
○​ Disk thrashing - constant read/write of HDD or SSD happens, wearing it out
○​ If run out of RAM + secondary storage, error messages and programs not working

Secondary storage
●​ Any device used to store data for long term
●​ Non-volatile
●​ Not accessible by CPU
●​ Local (inside computer or connected directly)
●​ Cheapest yet slowest form of storage
●​ Storage medium (plural: media) is thing that holds storage, storage device is thing that
reads/writes from medium
●​ Optical:
○​ CD, DVD, Blu-ray
○​ Uses laser to read “pits” and “lands” in disc
○​ CD, DVD etc is storage media NOT device - device is the player/reader
Type Size Purpose

CD 700MB 1 album of uncompressed audio
Retail software

DVD 4.7 or 8.5GB Standard definition movie/video
Retail software

Blu-ray 25, 50, 100 or 128GB High-definition video
○​ Benefits:
■​ Cheap to mass produce
■​ Very quick to make in large quantities
■​ Lightweight, transportable
■​ Good for data that can be read serially
○​ Drawbacks:
■​ Can get scratched and damaged
■​ Limited storage compared to other media
■​ Relatively slow to access and write data
■​ Can degrade over time causing data loss
■​ Cannot be rewritten (unless using rewritable discs)
○​ Opinion (may be asked in exam):

Información del documento

Estudio
Año escolar
1
Subido en
10 de julio de 2026
Número de páginas
31
Escrito en
2025/2026
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Resumen
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