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CSC125 – Principles of Software Development | Programming & OOP Notes

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CSC125 – Principles of Software Development These CSC125 notes introduce the core principles of software development, explaining what programming is and how computers follow precise, step-by-step instructions. They describe programs as models of real-world systems built using abstraction and simplification. The notes outline what makes good software, including functionality, robustness, efficiency, flexibility, maintainability, and user-centered design. They also compare major programming paradigms—imperative, object-oriented, and functional—highlighting their different ways of solving problems. Through clear examples like poker and Tetris, the notes explain object-oriented programming concepts such as objects, properties, methods, abstraction, encapsulation, and managing complexity in real programs.

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CSC125 _ Principles of Software Development

Program? Definition
Programming = telling a computer exactly what to do A sequence of instructions written in a
Computers only do what they are explicitly instructed programming language:
Problem solving: make computers do useful tasks Syntax: rules for writing instructions
Creativity: multiple solutions → choose the best one Semantics: meaning of instructions
Modeling: represent real systems in simplified form
Abstraction: focus on important features, ignore details Programs are models of systems:
Concrete execution: give precise step-by-step instructions Model = simpli ed representation
System = components working together


Good program Functional: does what it’s supposed to do
Robust: reliable, few bugs
Flexible: easy to adapt or extend
Efficient: good performance
Maintainable: easy to update and fix
User-friendly: easy to learn and use
User-centered: good design and experience


Programming paradigms
Imperative / Task-oriented Object-oriented Functional / declarative
Break problems into steps Break problem into objects Uses expressions and functions.
Focus on how to do things Objects interact with each other Focus on what should be done
Data + behavior


Task-oriented Object-oriented
sprochdure
berhavor (hinse
, >
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Example: Focus on actions taslss Focus on things( nouns)
Written us "sequene of steps" Built from "objects that interact"
Playing poker game → Poker: shuf e cards, distrbute → poker: one card, deck of cards,
cards, play the game players




Object-oriented programming (OOP)
Write programs by modeling problems as a set of collaborating objects.

Objects: Represent real-world entities
Have properies (data) and capabilities (methods)
Key benefits:
Example: Objects: piece, board Abstractions
Capabilities: Encapsulation (black box)
Tetris Better control of complexity
Piece: create, fall, rotate, stop on collision
Properties:
Piece: shape, position, orientation, color
Board: size, rows


fl fi

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Subido en
5 de febrero de 2026
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Escrito en
2025/2026
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NOTAS DE LECTURA
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John smith alexa
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