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Video Game Design Chapter 4 2025/2026 – 40+ Verified Exam Questions with Answers | Game Perspectives, Scene Design, Pixel Art, Compression, Animation

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This Video Game Design Chapter 4 exam review (2025/2026 edition) includes over 40 exam-style questions and terminology explanations with 100% verified answers, curated to support students in mastering core concepts of visual design and animation techniques in game development. Tailored for high school or college-level game design courses, this resource reinforces both conceptual understanding and vocabulary fluency. Topics covered include: Game perspective types: first-person, second-person, third-person, platform, overhead Scene design principles: scenes, active/background objects, backdrops, and layout strategies Visual elements and graphics: pixels, pixelation, dithering, raster vs vector images Image handling: masking colors, sprite sheets, tile sets, buffering, compression methods Compression types: lossy vs lossless algorithms and effects on game performance 2D and 3D representations: visual perspective, vanishing points, pixel shading 3D modeling basics: vertices, faces, geodesic spheres Animation types: static vs active animation, frame management, and movement effects This document is ideal for students enrolled in: Video Game Design (high school or college level) Game Art and Animation Interactive Media and Digital Design programs Computer Science or Technology Education courses with a focus on game development Students preparing for end-of-unit tests, certification prep, or digital media projects Every term and concept is clearly explained using exam-ready definitions and examples, supporting both academic success and creative application. This study aid is a must-have for students aiming to build strong foundations in visual game design and interactive media. Keywords: video game design, chapter 4, exam questions, game perspectives, first person, third person, scene design, pixel art, raster images, vector graphics, sprite sheet, tile set, masking color, compression, animation types, static animation, active animation, game development

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Video Game Design Chapter 4 2025/2026
Exam Questions with 100% Correct
Answers | Latest Update



Perspective - 🧠 ANSWER ✔✔view of gameplay where the player sees the

game through the eyes of the character.


First-Person Perspective - 🧠 ANSWER ✔✔the view is from the eyes of the

character; you see what the character can see (cannot see the character)


Second-Person Perspective - 🧠 ANSWER ✔✔Player sees the game as if

the player were an opponent or intermediary; rarely used in video games.


Third-Person Perspective - 🧠 ANSWER ✔✔Gameplay is viewed by a

person who is not the player's character or opponent, rather a neutral third

person; spectator view.

, Platform View - 🧠 ANSWER ✔✔Shows the character in profile and a side

view of all obstacles.


Overhead View - 🧠 ANSWER ✔✔Shows the character and surroundings

from a perspective high overhead.


Scene - 🧠 ANSWER ✔✔Placement of objects on a game frame to create

an attractive layout, obstacles, and objectives that convey the story and

mood.


Active Object - 🧠 ANSWER ✔✔Object in the game frame with which the

player can interact; can be programmed.


Background Object - 🧠 ANSWER ✔✔Object in the game frame with which

the player cannot interact.


Backdrop - 🧠 ANSWER ✔✔Include buildings, trees, and other objects that

do not damage or reward the player.


Pixels - 🧠 ANSWER ✔✔dots that make up an image


Pixelated - 🧠 ANSWER ✔✔Blurry, low quality


Dithering - 🧠 ANSWER ✔✔A computer makes an object larger, it needs to

fill in the spaces between pixels.
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