PEPS - Productivity Environmental Preference Survey - Identifies three adult
preferences for conditions in a working and learning environment:
1. Preferred physical environment.
2. Emotionality
3. Sociological needs.
4. Physical needs for learning
Canfield Learning Styles Inventory (CLSI) - Describes learning styles along 4
dimensions, including:
1. conditions for learning
2. area of interest
3. mode of learning
4. conditions for performance.
Learning Styles Questionnaire - Categorizes a learner as primarily:
1. activist who likes to do things; if only for the sake of doing.
2. reflector who stands back to think.
3. theorist who wants things tidy and rational.
4. a pragmatist who prefers to do whatever works.
Connectivism - Learning theory for the digital age; explains how internet
technologies have created new opportunities for people to learn and share
information
Benefits of Technology Based Learning - 1. Cost effectiveness.
2. Speed and precision.
3. access anytime, anywhere.
4. Self direction for learners.
Tasks ideal for job aids - 1. task performed with relatively low frequency.
2. highly complex task.
3. a task with a high consequence of error.
4. a task with high probability of change in the future.
When to use an EPSS - 1. performance based problem exists thats caused by a
knowledge or skills deficiency.
2. tasks related to the performance problem are relatively difficult to perform.
3. tasks are performed infrequently.
4. tasks dont have to be performed in emergency situations.
5. serious implications if the tasks are performed inadequately.
6. The performance environment accommodates EPSS hardware.
Elaine Beich - tips for applying Malcolm Knowles principles - 1. create a safe haven
for learning.
2. create a comfortable environment.
3. encourage participation.
4. facilitate more than lecture.
,Beich- Four key areas for preparing for a presentation - 1. gain an understanding of
the learning objectives. 2. learn the material.
3. practice the delivery
4. prepare questions to stimulate learning
Lambert's four elements for an effective oral presentation - 1. Opener
2. Bridge
3. Main body
4. Close
Active Training Techniques - 1. Brainstorming
2. Case Study
3. Role Play
Contexting - The way one communicates and the circumstances surrounds the
communication.
Concept of Time - North american and north europeans see time as a tool.
something to be used, divided, or wasted.
Latin america, central africa, and arab states see time as fluid. put personal
involvement and completion of projects above schedules. will compliment for
completion of a transaction, no matter how long it takes.
Illustrators - movements that complement verbal communication by describing,
accenting, or reinforcing what the speaker says. More universal than emblems.
Increases use when the speaker is excited or senses lack of understanding.
Affect Displays - gestures that communicate emotion
Regulators - gestures used to control conversation
Albert Bandura: Social Learning Theory - People learn from one another via
observation, imitation, and modeling. Bridge between Behaviorist and cognitive
learning theories because it encompasses attention, memory, and motivation.
Broadband - a high-capacity transmission technique using a wide range of
frequencies, which enables a large number of messages to be communicated
simultaneously.
Learning Object - Typically includes 3 components:
1. a performance goal (what the learner will be able to accomplish)
2. necessary learning content to reach the goal (video, text, illustration, slide, demo,
etc.)
3. Some form of evaluation to measure whether the goal was achieved.
Learning Analytics - The field associated with deciphering trends and patterns from
huge sets of student-related data to further the advancement of personalized
systems of higher education. Source if information for making personalized course
content.
, Performance Management - the process through which managers ensure that
employees' activities and outputs contribute to the organization's goals. Plays a role
in Talent Management.
Human Capital Management - integrates training with all aspects of the human
resource function to determine how training dollars are spent and how training
expenses translate into business dollars for the company
Talent Management Analytics - The use of talent data to do such tasks as improve
business performance, predict turnover, measure the business impact of leadership
development programs, and determine the effectiveness of onboarding programs.
Knowledge Management (KM) - Process of creating, acquiring, sharing, and
managing knowledge to augment individual and organizational performance.
Evan's Knowledge Management Cycle - 1. Identify and/or Create
2. Store
3. Share
4. Use
5. Learn
6. Improve
All evaluation models contain these steps - 1. Identify evaluation goals
2. Develop an evaluation design and strategy
3. select and construct measurement tools
4. analyze data
5. report data
Content Validity - the extent to which a test samples the behavior that is of interest.
Low- doesnt represent true summation of the program content.
high- instrument represents a good balance of all the program content.
Construct Validity - Degree to which an instrument represents the construct its
supposed to measure. Abstract variable such as skill or ability. Defended through
expert opinion, correlations, logical deductions, and criterion group studies.
Criterion Validity - Extent to which the assessment can predict or agree with external
constructs. Determined by looking at the correlation between the instrument and the
criterion measure.
Predictive Validity - Extend to which an instrument can predict future behaviors or
results.
Cross: Chain of Response - Pertains to adult participation in learning
1. Motivation to participate is the result of a person's perception of both positive and
negative.
2. Certain personalities do not enjoy learning because of low self esteem.
3. Congruence exists between participants and anticipated learning outcomes.
4. Lower needs need to be fulfilled first