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Unit 7: Mobile Apps Development Assignment 2 (Learning Aim B & C) (All Criterias Met)

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This essay is a distinction-level work for Unit 7: Mobile Apps Development - Assignment 2 - Learning Aim b & c. You can efficiently work on your assignment by following my layout. in order to achieve the best grade (Distinction).












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Uploaded on
February 12, 2023
Number of pages
32
Written in
2021/2022
Type
Essay
Professor(s)
Unknown
Grade
A+

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Unit 7 – Mobile Apps Development



Contents
Introduction:......................................................................................................................................2
Gantt chart:........................................................................................................................................2
Analysis of Scenario:..........................................................................................................................2
Design................................................................................................................................................2
Development.....................................................................................................................................3
Designs..............................................................................................................................................4
Alternative Design.............................................................................................................................6
Review of the designs:.......................................................................................................................7
Adult family members:......................................................................................................................7
Child family member:........................................................................................................................7
Redesign:...........................................................................................................................................7
Before:...............................................................................................................................................8
After:..................................................................................................................................................8
Flowchart:..........................................................................................................................................9
Test Log:.............................................................................................................................................9
Implementation:..............................................................................................................................10
Functionality:...................................................................................................................................17
Possible Improvement:....................................................................................................................22
Testing:............................................................................................................................................22
Reviewing the Identified Requirements of the mobile app:............................................................26
Identified Requirements:.................................................................................................................26
Justification of deciding the design and processing the design to meet the identified requirements:
.........................................................................................................................................................27
Performance and testing:................................................................................................................28
Review the feedback:.......................................................................................................................29
Evaluation of the design and optimised mobile application against the client requirements:........29
Demonstrating individual responsibility, creativity and effective self-management in the design,
development, and review of the application:..................................................................................30
Responsibility:..................................................................................................................................30
Creativity:........................................................................................................................................31
Self-management:...........................................................................................................................31
References:......................................................................................................................................31




1|Page

, Unit 7 – Mobile Apps Development


Unit 7 Mobile Apps Development Part B & C
Introduction:
As a junior programmer, I have been working for an educational charity which supports
young children to develop their Math skills.
I have been asked to develop a mobile app which will help children to improve their mental
arithmetic.

Gantt chart:
I have created a Gantt Chart to monitor the process on the mobile application.



A
n
a
l
y
sis of Scenario:
Design
I will be creating a mobile application with 10 questions, using the numbers 1 to 12. There
will not be any negative answers, the application will have to be accessible to children and
have three levels. Level 0 will not have any timer included, level 1 will have a timer included
of 20 seconds and level 2 will have 10 seconds timer. For level 1 and 2 after every 10 and 20
seconds the question will be changing to the next one. The numbers used to generate
questions will be whole numbers and the application should be able to perform addition,
subtraction, multiplication, and division questions.
I will design the application using draw.io. I will use the SDLC to show the development
process of the application and I will use flowchart to show how application will work.




2|Page

, Unit 7 – Mobile Apps Development


Development




I have used the Software Development Life Cycle (SDLC) as the methodology which defines
the processes of the application clearly. It helps to make a high-quality application. I will
create a plan to see how long every stage of creating the application will take. I will be using
Gantt chart to keep the record, I will analyse the requirements to see what will be needed to
produce the app according to the requirements, I will create design and an alternative
design. I will take reviews for my designs so that it can be improved before starting the
implementation. I will implement the design and the coding of it in Kodular Creator. The
maintenance will show how the application will work. I will test the functions of the
applications to meet the requirements.
Identified Requirements:
 Application should be able to perform addition, subtraction, multiplication, and
division with whole numbers among 1 to 12.
 There should not be any negative answers produced.
 The application must have 3 levels.
 Each level should contain 10 questions.
 Questions should produce points.
 App must keep a trace of the points produced.
 Level 0 should have no time limits.
 Level 1 should have 20 seconds for every question.


3|Page

, Unit 7 – Mobile Apps Development


 Level 2 should have 10 seconds for every question.
 The app should include suitable graphics and sound effects.

Designs
Home


Levels




Screen 1




Screen 3
Screen 2




4|Page

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I was really impressed the level of work that was in this document, it gave me an idea of what i have to make in order to make a good mobile app game and get the best possible grade. Amazing work

2 year ago

Thank you very much, glad that the document was a help.

2 year ago

Good explanation of how the app is functioning and meets all the criteria thanks.

2 year ago

Thanks for your feedback, happy that the document helped you.

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