Android How To Program 3rd Edition By Deitel
& Deitel – Test Bank
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Sample Test Chapter 6 Cannon Game App
Introduction
No questions.
Test-Driving the Cannon Game App
No questions.
Technologies Overview
No questions.
Using the Resource Folder res/raw Q1. Media files (such as the sounds we used in the Cannon Game app), are placed in the app’s resource folder ________.
1.res/media
2.res/sounds
3.res/raw
4.res/multimedia
Answer: c. res/raw
Activity and Fragment Lifecycle Methods
Q1. Which of the following statements is false?
1.When an Activity is shut down, its onDestroy method is called, which in turn calls the onDestroy methods of all the Fragments hosted by the Activity.
2.We used the onDestroy method in the MainActivityFragment to release the CannonView’s sound resources.
3.Method onDestroy is guaranteed to be called, so it can be used to release resources and to save critical data.
4.The Android documentation recommends that you save data in methods
onPause or onSaveInstanceState.
Answer: c. Method onDestroy is guaranteed to be called, so it can be used to release resources and to save critical data. Actually, method onDestroy is not guaranteed to be called, so it should be used only to release resources, not to
save critical data.
Overriding View Method onTouchEvent
Q1. To process simple touch events in an app, override View method onTouchEvent, then use constants from class ________ (package android.view) to test which type of event occurred and process it accordingly.
1.Event
2.MotionEvent
3.Motion
4.View
Answer: b. MotionEvent Adding Sound with SoundPool and AudioManager
Q1. An app’s sound effects are managed with a(n) ________ (package android.media), which can be used to load, play and unload sounds.
1.Effects
2.SoundPool
3.EffectsPool
4.SoundManager
Answer: SoundPool Q2. Sounds are played using one of Android’s audio- ________ for alarms, music, notifications, phone rings, system sounds, phone calls and more.
1.streams
2.players
3.tools
4.None of the above
Answer: a. streams Q3. The Android documentation recommends that games use the ________ to play sounds, because that stream’s volume can be controlled via the device’s volume buttons.
1.phone audio stream
2.alarm audio stream
3.notifications audio stream
4.music audio stream
Answer: d. music audio stream Q4. Which of the following statements is false?
1.You configure and create a SoundPool object using a SoundPool.Builder object.
2.You use an AudioAttributes.Builder object to create an AudioAttributes object that will be associated with the SoundPool.
& Deitel – Test Bank
To purchase this Complete Test Bank with Answers Click the link
Below
https://quizsolutions.site/product/android-how-to-program-3rd-edition-by-deitel-deitel-test-bank-2/
If face any problem or Further information contact us At
INSTANT DOWNLOAD WITH ANSWERS Android How To Program 3rd Edition By Deitel & Deitel – Test Bank
Sample Test Chapter 6 Cannon Game App
Introduction
No questions.
Test-Driving the Cannon Game App
No questions.
Technologies Overview
No questions.
Using the Resource Folder res/raw Q1. Media files (such as the sounds we used in the Cannon Game app), are placed in the app’s resource folder ________.
1.res/media
2.res/sounds
3.res/raw
4.res/multimedia
Answer: c. res/raw
Activity and Fragment Lifecycle Methods
Q1. Which of the following statements is false?
1.When an Activity is shut down, its onDestroy method is called, which in turn calls the onDestroy methods of all the Fragments hosted by the Activity.
2.We used the onDestroy method in the MainActivityFragment to release the CannonView’s sound resources.
3.Method onDestroy is guaranteed to be called, so it can be used to release resources and to save critical data.
4.The Android documentation recommends that you save data in methods
onPause or onSaveInstanceState.
Answer: c. Method onDestroy is guaranteed to be called, so it can be used to release resources and to save critical data. Actually, method onDestroy is not guaranteed to be called, so it should be used only to release resources, not to
save critical data.
Overriding View Method onTouchEvent
Q1. To process simple touch events in an app, override View method onTouchEvent, then use constants from class ________ (package android.view) to test which type of event occurred and process it accordingly.
1.Event
2.MotionEvent
3.Motion
4.View
Answer: b. MotionEvent Adding Sound with SoundPool and AudioManager
Q1. An app’s sound effects are managed with a(n) ________ (package android.media), which can be used to load, play and unload sounds.
1.Effects
2.SoundPool
3.EffectsPool
4.SoundManager
Answer: SoundPool Q2. Sounds are played using one of Android’s audio- ________ for alarms, music, notifications, phone rings, system sounds, phone calls and more.
1.streams
2.players
3.tools
4.None of the above
Answer: a. streams Q3. The Android documentation recommends that games use the ________ to play sounds, because that stream’s volume can be controlled via the device’s volume buttons.
1.phone audio stream
2.alarm audio stream
3.notifications audio stream
4.music audio stream
Answer: d. music audio stream Q4. Which of the following statements is false?
1.You configure and create a SoundPool object using a SoundPool.Builder object.
2.You use an AudioAttributes.Builder object to create an AudioAttributes object that will be associated with the SoundPool.