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Learning by Similarity in Coordination Problems job market paper

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Learning by Similarity in Coordination Problems1

job market paper




Abstract
We study a learning process in which subjects extrapolate their experience from similar
past strategic situations to the current decision problem. When applied to coordination
games, this learning process leads to contagion of behavior from problems with extreme
payoffs and unique equilibria to very dissimilar problems. In the long-run, contagion results
in unique behavior even though there are multiple equilibria when the games are analyzed in
isolation. Characterization of the long-run state is based on a formal parallel to rational
equilibria of games with subjective priors. The results of contagion due to learning share the
qualitative features of those from contagion due to incomplete information, but quantitatively
they differ.

Keywords: Similarity, learning, contagion, case-based reasoning, global games,
coordination, subjective priors.
1 Introduction
In standard models of learning, players repeatedly interact in the same game, and use their

experience from the history of play to myopically optimize in each period. In many cases of

interest, decision-makers are faced with many different strategic situations, and the number

of possibilities is so vast that a particular situation is virtually never experienced twice. The

history of play may nonetheless be informative when choosing an action, as previous

situations, though different, may be similar to the current one. A tacit assumption of standard

learning models is that players extrapolate their experience from previous interactions

similar to the current one.




1 We are grateful to Philippe Jehiel, George Mailath, Stephen Morris, Ben Polak, Larry Samuelson, Avner
Shaked, organizers of the VI Trento Summer School in Adaptive Economic Dynamics, and seminar participants
at the University of Edinburgh, PSE Paris, Stanford University, Yale University, and the Econometric Society
meetings in Minneapolis and Vienna. Jakub Steiner benefited from the grant “Stability of the Global Financial
System: Regulation and Policy Response” during his research stay at LSE.
1

, The central message of this paper is that such extrapolation has important effects:

similarity-based learning can lead to contagion of behavior across very different strategic

situations. Two situations that are not directly similar may be connected by a chain of

intermediate situations, along which each is similar to the neighboring ones. One effect of this

contagion is to select a unique long-run action in situations that would allow for multiple

steady states if analyzed in isolation. For this to occur, the extrapolations at each step of the

similarity-based learning process need not be large; in fact, the contagion effect remains even

in the limit as extrapolation is based only on increasingly similar situations.

We focus here on the application of similarity-based learning to coordination games.

Consider, as an example, the class of 2×2 games Γ( θ) in Table 1 parameterized by a

fundamental, θ. Action I, interpreted as investing, is strategically risky, as its payoff depends

on the action of the opponent. The safe action, NI, gives a constant payoff of 0. For extreme

values of θ, the game Γ(θ) has a unique equilibrium as investing is dominant for θ > 1, and the

safe action is dominant for θ < 0. When θ lies in the interval (0,1), the game has two strict

pure

strategy equilibria.

The contagion effect can be sketched without fully specifying the learning process, which

we postpone to Section 3. Two myopic players interact in many rounds in a game Γ( θt), with

θt selected at random in each round. Roughly, we assume that players estimate payoffs for the

game Γ(θ) on the basis of past experience with fundamentals similar to θ, and that two games

Γ(θ) and Γ(θ′) are viewed by players as similar if the difference |θ − θ′| is small.

I NI
I θ,θ θ − 1,0
NI 0,θ − 1 0,0
Table 1: Payoffs in the Example of Section 2.

Since investing is dominant for all sufficiently high fundamentals, there is some θ above

which players eventually learn to invest. Now consider a fundamental just below θ, say




2

, θ − ε. At θ − ε, investing may not be dominant, but players view some games with values of θ

above θ as similar. Since the opponent has learned to invest in these games, strategic

complementarities in payoffs increase the gain from investing. When ε is small, this increase


outweighs the potential loss from investing in games below θ, where the opponent may not

invest. Thus players learn to invest in games with fundamentals below, but close to θ, giving

a new threshold θ′ above which both players invest.

Repeating the argument with θ replaced by θ′, investment continues to spread to games

with smaller fundamentals, even though these are not directly similar to games in the

dominance region. The process continues until a threshold fundamental θ is reached at which

the gain from investment by the opponent above θ is exactly balanced by the loss from

noninvestment by the opponent below θ. Not investing spreads contagiously beginning from

low values of the fundamental by a symmetric process. These processes meet at the same

threshold, giving rise to a unique long-run outcome, provided that similarity drops off quickly

in

distance.2

Contagion effects have previously been studied in local interaction and incomplete

information games. In local interaction models, actions may spread contagiously across

members of a population because each has an incentive to coordinate with her neighbors in a

social network (e.g. Morris (2000)). In incomplete information games with strategic

complementarities (global games), actions may spread contagiously across types because

private information gives rise to uncertainty about the actions of other players (Carlsson and

van Damme 1993). Unlike these models, contagion through learning depends neither on any

network structure nor on high orders of reasoning about the beliefs of other players. The

contagion is driven solely by a natural solution to the problem of learning one’s own payoffs

when the strategic situation is continually changing. This problem is familiar from

econometrics, where one often wishes to estimate a function of a continuous variable using

only a finite data set. The similarity-based payoff estimates used by players in our model have


2 In other words, players place much more weight on values of the fundamental very close to the present
one when forming their payoff estimates.
3

, a direct parallel in the use of kernel estimators by econometricians. Moreover, the use of such

estimates for choosing actions is consistent with the case-based decision theory of Gilboa and

Schmeidler (2001), who propose similarity-weighted payoff averaging as a general theory of

decisions under un-

certainty.

While the learning model we have described is one of complete information, the same

reasoning applies when, as in the global game model, players imperfectly observe the value of

the fundamental. In order to directly compare the process of contagion through learning to

that from incomplete information, players in the general model of Section 3 observe private

signals of the fundamental that may be noisy. The fundamental and signals are independently

drawn in each round. From the history of play, players have experience with realized payoffs

for signals similar to, but different from, their current signal. They estimate the current

payoffs based on the payoffs of similar types in the past.

The main tool for understanding the result of contagion through learning is a formal

parallel to rational play in a modified version of the game. This modified game differs from the

original game only in the priors: players eventually behave as if they incorrectly believe their

own signal to be more noisy than it actually is, while holding correct beliefs about the

precision of the other players’ signals. More precisely, players learn not to play strategies that

would be serially dominated in the modified version of the game (see Theorem 3.1).

This result enables us to solve the modified game by extending the techniques of Carlsson

and van Damme (1993), further developed by Morris and Shin (2003). With complete

information, the original game has a continuum of equilibria, but contagion leads to a unique

learning outcome when similarity is concentrated on nearby fundamentals. With small noise

in observations of the fundamental, the underlying game has a unique equilibrium as a result

of contagion from incomplete information. In this case, there is also a unique learning

outcome when similarity is concentrated, but this outcome depends on the relative size of the

noise compared to the concentration of the similarity. In particular, the process of contagion

through learning does not generally coincide with that of contagion from incomplete

information. However, the qualitative features of these processes agree, as both converge to

play of symmetric threshold strategies, and give rise to comparative statics of the same sign.

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