Wwise 101 Certification SOLUTIONS||
GRADED A+|| LATEST UPDATE 2026
What button begins the process of populating the log in the Profiler? -
CORRECTANSWER Start Capture
What is a Work Unit? -CORRECTANSWER An XML file that stores settings of your
Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. -CORRECTANSWER True
In the SoundBank layout, what happens when the Generate button is clicked? -
CORRECTANSWER a. SoundBanks for all selected platforms and languages will be
generated
b. Assuming at least one SoundBank and language are selected, any referenced audio
files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code used to
carry out your sound design at run-time is generated
Which of the following objects can receive a game call directly from the game engine?
Sound SFX, Event, Action, Work Unit -CORRECTANSWER Event
, A collection of views intended to perform a specific task is referred to as a
___________. -CORRECTANSWER Layout
An area, such as the Property Editor is referred to as a -CORRECTANSWER View
Which feature would you use to indicate that you want to play a specific Sound SFX
object when a particular Event is triggered? -CORRECTANSWER Action
Which layout lets you view various information coming from the sound engine while
playing a game in real-time? -CORRECTANSWER Profiler
In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and events? -
CORRECTANSWER Project Explorer
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
CORRECTANSWER Game Call
What button within the Wwise interface allows you to configure a connection to a game
being played locally or over a network? -CORRECTANSWER Remote
GRADED A+|| LATEST UPDATE 2026
What button begins the process of populating the log in the Profiler? -
CORRECTANSWER Start Capture
What is a Work Unit? -CORRECTANSWER An XML file that stores settings of your
Wwise project.
T/F? The name of an Event object needs to perfectly match the name of its
corresponding game call. -CORRECTANSWER True
In the SoundBank layout, what happens when the Generate button is clicked? -
CORRECTANSWER a. SoundBanks for all selected platforms and languages will be
generated
b. Assuming at least one SoundBank and language are selected, any referenced audio
files will converted and placed in a folder used by the game.
c. Assuming at least one SoundBank and language are selected, software code used to
carry out your sound design at run-time is generated
Which of the following objects can receive a game call directly from the game engine?
Sound SFX, Event, Action, Work Unit -CORRECTANSWER Event
, A collection of views intended to perform a specific task is referred to as a
___________. -CORRECTANSWER Layout
An area, such as the Property Editor is referred to as a -CORRECTANSWER View
Which feature would you use to indicate that you want to play a specific Sound SFX
object when a particular Event is triggered? -CORRECTANSWER Action
Which layout lets you view various information coming from the sound engine while
playing a game in real-time? -CORRECTANSWER Profiler
In the Designer layout, which view allows you to organize and manage the various
elements of your Wwise project, such as audio objects and events? -
CORRECTANSWER Project Explorer
Which of the following are not objects in Wwise? Sound SFX, Event, Game Call -
CORRECTANSWER Game Call
What button within the Wwise interface allows you to configure a connection to a game
being played locally or over a network? -CORRECTANSWER Remote