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Midterm Summary - Digital Business Models

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Master Digital Business Models with Ease! Ace your studies in the Digital Business Models course at the prestigious University of Amsterdam (UVA) with my excellent crafted digital handwritten notes. What's Included: Comprehensive Summaries: All articles, complex graphs, and essential theories are thoroughly explained and summarized, making even the most challenging concepts easy to grasp. ️ Handwritten Clarity: Experience the power of handwritten notes that enhance retention and understanding, bringing your learning to life in a visually engaging format. Exam Success: Maximize your exam preparation with our tailored notes, ensuring you have the knowledge and confidence to excel in assessments. With my digital notes, you'll have a clear roadmap to success, leaving you more time to focus on mastering the course material. Elevate your learning experience and achieve top-notch results. Get your digital handwritten notes today and embark on a journey toward academic excellence in Digital Business Models!

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, focus the for exam!!
graphs
↓ on




WEEK 1:
Whatis a
digital business Model?
Automatedbusiness processes (within a firm and between firms) over computer mediatednetworks, adding value through
connectivity




VisiOn:clear picture of what
the
organisation become at some
wants to pointin the future, compared to a mission- who we are
for the entire
company


Strategy: how the vision will be achieved



Objectives: w hat
w ill be achieved, broad
guiding principles, descriptive associatedwith


GONS:how objectives will be achieved, SMART
projects




Article 1:Consumer Power: Evolution in the
Digital Age by Labrecque
bypresenting a frameworkof
A
explores consumer interaction with
digital media, four distinct consumer power sources




Power:asymmetric ability to control people or valuedresources in online social relations.


-
In the online world there is a need for counterpart to drive power




powerful entity
·


a
requires a comparison with a powerless one to derive its position, through the perception of
having more control over people and resources




to be influential need relevant content
andsufficientreach Chence influence function of reach andcontrol over
social media participants is a people)

A
status made up of
are scarce resources, derivedfrom
longevity, expertise, or the network
governance roles assumed particular engagement
by contributers
of




andhierarchial organisedicons

empowerment is the process of
gaining power through the
actions thatchallange
power balances




·Demand-based Power:individual-based power source




Changes

in consumption and purchase behavior due to Internet andsocial media




·growing assortment of products through efficientdistribution and
warehousing

search allows for increasedaccess/chocie, buti s limited to an individuals
ability to create personal websites and
engines and
geographical browsing

share information

, Information-based Power:individual-basedpower source




Through
1
contentconsumption:ease of access of product/service information, which reduce information asymmetry, expertises market diffusion and


shortens productlifecycle.

2
Through content
production:ability produce user-generatedcontent,
to enables empowerment by providing outlet for self-expression, extending

individual reach, and
elevating the
potential for individual opinion to influence markets.


P increased
internet access, like tiktok, increases channels for
instagram, self-expression

Web 2.0 broaden information code free interface.
applications access and ability to produce through simple



Network-based Power:network-based source




networkactions designed to build andinfluence markets
personal reputation through digital content

power of which others can addvalue to
original content



b value from: contentdissemination
(eg. sharing networks)
comes and
organising content
through

contentcompletion (e.g. commenting, tagging etc)


contentmodification (e.g. repurposing content, such as memes)


Rise media allowedincreased distribution of for
in social content, allowing greater ability repurposing a nd
content reputation building.



Crowd-based Power:network-based source




ability pool, to mobilise, andstructure resources in
ways thatbenefit individuals and groups


e.g. crowdcreatition
(Wikipedial, crowdfunding, crowd-sourcing, crowd-selling (etsy), crowd-support in peer-to-peer problem solving communties


P
advancements in mobile and data
technology allows for instantaccess to information and resources across
digital platforms

allows
groupcommunity buying power, sharing economy andcreation of new
marketplaces

, Article 2:Antecedents and consequences of
e-building adoption of European
retailers



>Sample:691 E U countries, devided in
retailers in 7 two
groups depending level of e-commerce of other countries


->
Results:Countries with high-level of e-commerce (France, Germany, UK, Sweden) is countries with low levels of e-commerce (Spain, Italy,Poland)




->

model fits low level countries better

I firms
suggests that adopte-business

even though only a small proportion of
consumers




order products online theyexpected opposite




->
Results
suggest:

higher levels of e-business use has
higher impact on
strategy, managmentandmarketing in countries with high level of e-commerce adoptation

firms with
greater preceived competitive pressure are more likely to
change strategy/ managment(not infrencedby firm characterstics like size)


exeption is medium-sizedfirms that
↳ do not
carry changes
out in strategy

*
low-level countries, larger firms firms lower likely hood of
in have
greater likelyhood of undertaking changes in
strategy, while small have



of
changing marketing, additionally micro/small firms more likely conduct e-business
to




preceived benefits andIt
knowledge most important predictors of e-business use.


-




preceived competitive pressure only importanti n low-level e-commerce adoptation countries



in some cases competition increases uncertaintywhich inhibit decisions to
innovate
may

risk expected benefits, hence
is
greater than for moves of competitors
wait

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