PEARSON (PEARSON) • Computing
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Courses Computing at PEARSON (PEARSON)
Notes available for the following courses of Computing at PEARSON (PEARSON)
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Business Intelligence 1
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Ecommerce 1
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GBH 1
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HND Computing 1
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Level 3 BTEC Diploma/Extended Diploma in IT 5
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Programming Fundamentals & Advanced Concepts – BTE BTEC-COMP3 1
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Unit 1 - Principles of Computer Science N3210 15
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Unit 1 - The Online World 1
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Unit 1 The online World 3
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Unit 1: Programming 1
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Unit 10 - Human-computer Interaction Unit 23 HCI 9
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Unit 10 Web Design and Development 1
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Unit 11 - Digital Graphics and Animation 5
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Unit 11 Maths For Computing 1
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Unit 11-Cyber Security 1
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Unit 12 - Digital Audio 1
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Unit 13 - Digital Video 2
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Unit 14 - Computer Games Development 7
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Unit 14 Business Intelligence 1
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Unit 15 - Website Development 15
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Unit 15 Transport Network Design 1
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Unit 16 - Object-oriented Programming 5
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UNIT 16 PROCEDURAL PROGRAMMING L/601/7283A 1
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Unit 17 - Mobile Apps Development 15
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Unit 17: Network Security 1
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Unit 18 - Relational Database Development 6
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Unit 18 P1,M1 1
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Unit 18: Discrete Mathematics 1
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Unit 19 - Computer Networking 5
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Unit 19 The Internet of Things 1
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Unit 19-Internet of Things 1
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Unit 19: The Internet of Things 2
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Unit 2 - Fundamentals of Computer Systems 7
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Unit 2: Networking 1
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Unit 20 - Managing and Supporting Systems 5
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Unit 20-Advanced Programming 1
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Unit 21 Data Analysis and Design 1
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Unit 22 - Systems Analysis and Design CS190 22
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Unit 22: Developing Computer Games K/601/7324 1
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Unit 23 - Systems Methodology 2
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Unit 23 Human Computer Interaction 1
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Unit 24 - Software Development* 5
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Unit 26: Fundamentals of Computer Applications R/505/4633 2
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Unit 27 - 3D Modelling* 5
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Unit 27: Developing Programmed Solutions J/505/5214 1
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Unit 29 - Network Operating Systems* 4
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Unit 3 - Planning and Management of Computing Projects 4
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Unit 3 - Using Social media in Business 1
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Unit 3 - Website Development 06F301YA 1
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Unit 3 Social Media in Business 1
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Unit 30 - Application Development 1
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Unit 32 - Business Process Modelling Tools* 4
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Unit 32 - Networked Systems Security 1
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Unit 4 - Programming 1
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Unit 4 - Programming Assignment 1 06F301YA 1
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Unit 4 - Software Design and Development Project 3
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Unit 4: Database Design and Development 1
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UNIT 40 COMPUTER GAME DESIGN H/502/5671 4
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Unit 41 1
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Unit 5 - Building Computer Systems* 3
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Unit 5 : Security 1
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Unit 5: Data Modeling 1
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Unit 6 - IT Systems Security* 2
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Unit 6 - Website Development 1
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Unit 6 Website Development 1
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Unit 7 - IT Systems Security and Encryption 44
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Unit 7 Mobile Application Development 1
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Unit 7: Systems Security & Encryption 1
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Unit 8 - Business Applications of Social Media 6
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Unit 8 - Computer Games Development 2
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Unit 8 - Game Development Assignment 1 06F301YA 1
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Unit 8 Computer Games Development 2
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Unit 8 Game Development 1
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Unit 8-Game Development 1
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Unit 9 - The Impact of Computing 5
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Unit41 1
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Unit41 3D Modelling 1
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Unit9-Project Management 1
Latest content PEARSON (PEARSON) • Computing
Something that can help you but do not copy and paste. You are being watched. been there and done that.
- Book
- Essay
- • 13 pages's •
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PEARSON•Unit 18 P1,M1
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Pearson BTEC Level 3 in Information Technology: unit 1 • Pm Heathcote• ISBN 9781910523155
P1 explain the choice of programming languages for a proposed solution M1 explain how the chosen programming language will be suitable for future expansion or enhancement
- Essay
- • 4 pages's •
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PEARSON•Unit 27: Developing Programmed Solutions
P2 describe how computer applications are used by individuals 
M2 explain how computer applications have been utilised by business
- Essay
- • 2 pages's •
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PEARSON•Unit 26: Fundamentals of Computer Applications
P1 describe features of a computer application 
M1 explain why features vary across different categories of computer applications 
D1 explain how features used within computer applications have evolved
- Essay
- • 7 pages's •
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PEARSON•Unit 26: Fundamentals of Computer Applications
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- Book
- Summary
- • 1 pages's •
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PEARSON•Unit 32 - Business Process Modelling Tools*
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Beyond Order • Jordan B. Peterson• ISBN 9780593420164
P4 present a game concept 
to stakeholders with some 
appropriate use of subject 
terminology. 
[SM] 
M4 present a game concept to 
stakeholders competently 
and with generally correct 
use of subject terminology. 
D4 present a game concept 
to stakeholders to near professional standards and 
consistently using subject 
terminology correctly.
- Package deal
- Essay
- • 9 pages's •
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PEARSON•UNIT 40 COMPUTER GAME DESIGN
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Unit 40: Computer Game Design• By jessykaur
P3 prepare design documents 
for a game with some 
assistance 
[SM] 
M3 prepare design documents 
to a good technical 
standard with only 
occasional assistance 
D3 prepare design documents 
to a technical quality 
that reflects near professional standards 
working independently to 
professional expectations
- Package deal
- Essay
- • 8 pages's •
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PEARSON•UNIT 40 COMPUTER GAME DESIGN
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Unit 40: Computer Game Design• By jessykaur
P2 generate outline ideas 
for a game concept 
working within appropriate 
conventions 
[CT] 
M2 generate detailed ideas for 
a game concept showing 
some imagination 
D2 generate thoroughly 
thought-through ideas for 
a game concept showing 
creativity and flair
- Package deal
- Essay
- • 5 pages's •
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PEARSON•UNIT 40 COMPUTER GAME DESIGN
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Unit 40: Computer Game Design• By jessykaur
P1 describe visual style and 
elements of gameplay used 
in game design with some 
appropriate use of subject 
terminology 
M1 explain visual style and 
elements of gameplay 
used in game design with 
reference to detailed 
illustrative examples and 
with generally correct use 
of subject terminology 
D1 critically evaluate visual 
style and elements of 
gameplay used in game 
design with supporting 
arguments and elucidated 
examples, and consistently 
using subject terminology 
correctly
- Package deal
- Essay
- • 15 pages's •
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PEARSON•UNIT 40 COMPUTER GAME DESIGN
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Unit 40: Computer Game Design• By jessykaur
P1 explain the key features of 
procedural programs 
M1 explain why modular 
elements are important for 
procedural programming 
D1 evaluate the suitability of procedural programs for graphical applications
- Essay
- • 5 pages's •
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PEARSON•UNIT 16 PROCEDURAL PROGRAMMING
P1 explain the impact of 
computer games on society 
D1 examine the psychological 
effects of computer gaming 
on individuals and society 
[IE3] 
P2 describe different types of 
computer game
- Essay
- • 6 pages's •
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PEARSON•Unit 22: Developing Computer Games
Comparing and contrasting different operating systems used in mobile technology in full detail with references
- Book
- Essay
- • 8 pages's •
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PEARSON•Unit 12 - Digital Audio
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Cambridge Technicals Level 3 IT • Victoria Ellis, Graham Manson• ISBN 9781471874918
This contains both D1 and P1 of unit 23 human computer interaction coursework. This is distinction level of work that I have created. It describes and explains in detail the impact of HCI on the economy, society and culture. References are included in the assignment. In addition, I explained the potential future developments of HCI. Includes both negative and positive aspects.
- Essay
- • 10 pages's •
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PEARSON•Unit 10 - Human-computer Interaction
A.P1
Explain how the purpose of a mobile app and the needs, preferences and characteristics of the user affect its design and the provided features.

A.P2
Explain the impact of current technologies on the design and implementation of mobile apps.

A.M1
Analyse how the implementation and design of mobile apps is affected by the intended user, current technologies and the purpose of the app.

A.D1
Evaluate how the effectiveness of mobile app implementation and design are affected by the intended u...
- Summary
- • 20 pages's •
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PEARSON•Unit 17 - Mobile Apps Development
B.P3
Produce designs for a mobile app to meet identified requirements.

B.P4
Review the mobile app designs with others to identify and inform refinements.

B.M2
Justify how decisions made during the design process ensure the design for the app will meet identified requirements.
- Summary
- • 20 pages's •
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PEARSON•Unit 17 - Mobile Apps Development
C.P7
Review the extent to which the mobile app meets the identified requirements.

BC.D2
Evaluate the design and optimised mobile app against client requirements.

BC.D2
Demonstrate individual responsibility, creativity and effective self-management in the design, development and review of a mobile app.
- Summary
- • 12 pages's •
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PEARSON•Unit 17 - Mobile Apps Development
C.P5
Produce a mobile app that meets the design criteria.

C.P6
Test a mobile app for functionality, usability, stability and performance.

C.M3
Optimise a mobile app that meets the design criteria.

GRADE: Distinction
- Summary
- • 26 pages's •
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PEARSON•Unit 17 - Mobile Apps Development
Systems Analysis & Design Assignment 2
- Essay
- • 52 pages's •
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PEARSON•Unit 22 - Systems Analysis and Design
Systems Analysis & Design Assignment 1
- Essay
- • 24 pages's •
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PEARSON•Unit 22 - Systems Analysis and Design
Understand different software installations and their purpose 
P1: Explain the purposes of different systems software 
M1: Compare the features and functions of different system software 
P2: Outline the different application software available for end users 
P3: Describe the reasons for carrying out software installations and upgrades 
D1:Assess different types of software installations
- Presentation
- • 18 pages's •
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PEARSON•Unit 19 - Computer Networking