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Samenvatting

Summary Lectures Sport Psychology 2020

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Extensive summary of all lectures of Sport Psychology 2020, Psychology at the Radboud University. With all explained examples and everything the lecturer said in addition to the slides.












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Geüpload op
14 oktober 2020
Aantal pagina's
101
Geschreven in
2020/2021
Type
Samenvatting

Voorbeeld van de inhoud

Lectures sport psychology
Lecture 1
Sport psychology = the effect of psychological factors on sport-related behaviour, performance and
wellbeing and it’s antecedents and consequences on a cognitive, affective and behavioural level.
 Sport psychology stems from physical sciences, biological sciences and social sciences.

Three fields of sport-psychology:
 Psycho-physiological  e.g. The heartrate of bio-feedback on athletes performance
 Social-physiological  e.g. Effect of coaching styles
 Cognitive-behavioural  e.g. Mental skills effect performance

Three perspectives:
1. Individualistic approach (person)
2. Situational approach (environment)
3. Interactionist approach (person x environment)
- The interactionist approach is the contemporary approach (see the x-model)

A brief history of sport psychology
 1898, triplett: research within social performance. E.g. How can high arousal influence
performance. The more arousal, the higher the performance.
 1965, zajonc: social facilitation. The complexity of the task mediates the effect of arousal on
performance.
 1960’s, ogilvie: knowledge is used to make athletes better. He is an applied psychologists. For
certain types of sports, certain personalities are needed.
 1965: international society of sport psychology was founded. Conferences were organized, so
researchers could share their knowledge.
 1990: first dutch foundation.

What do sport psychologists do?
Sport psychologists work at the research field, at the practice field as consultants and as teachers at
the educational field.

Peak performance
Peak performance = a state of exceptional functioning
Which skills are needed for peak performance? e.g. Automatized skills, cope with pressure,
attentional focus. Environmental factors & psychological skills.
 Environmental factors
- Coach-effectiveness
- Team-members
- Parents
- Opportunities
 Psychological skills contribute to an athlete’s performance in addition to individual factors
and environmental factors. This mental part is necessary to obtain peak performance in
addition to talent and deliberate practice.
- Goal setting
- Attentional focus
- Imagery
- Relaxation

,Other outcomes: youth sport
Youth sport is different from adult sport. In youth sports it’s more important to focus on enjoyment
and development than on performance. Sport is seen here as a part of character-building and a way
to acquire useful life skills (such as goal-setting, attentional focus, imagery, relaxation etc.)
 Individual differences
- Motivation
- Self-efficacy
 Environmental factors
- Coach-effectiveness
- Team-members
- Parents
- Opportunities

Practice vs theory
There’s a big difference in practice and theory at the sport psychology domain that has to do with
internal and external validity. It is hard to set up research designs that have high external and
internal validity at the same time.
 Applied practitioners don’t use internal valid methods.
 Researchers develop ideas that are too much isolated from the real word, no external validity
(not useable).

X-model i




The picture above is a picture of the x-model. As you see there are antecedents and consequences to
sport behavior and overall effects of both environmental and personal factors.

X-model




 In the picture above the x-model is explained in another way. The arrows indicate that the
model includes feedback loops. These feedback loops are seen at multiple time axes (short-
term, immediate, long-term).

,Box 1: sport situation
 Task-demands: the name often says it all, e.g. Hand-ball/ foot-ball / high jump / discus
throwing
 Task-circumstances: more change within the task-circumstances, e.g. Football (grass, ball,
referee, opponent, weather), speed skating (skate, inside-outside, humidity)
 Task-conditions: more stable, but can change over time, e.g. Rules of the game, time
regulations, pay/rewards, substitutes, labour contract
 Task-relations: e.g. Team or solo, relation coach-athlete, relation colleagues/competitors,
communication

Box 2: person/athlete
Box 2 stands for the psychophysiological state of the athlete and is divided into stable/habitual
characteristics and momentaneous/variable characteristics.
 Stable characteristics are features of an athlete that generally stay the same over time. For
example: length, weight, speed, strength but also persistence, mental toughness, need for
achievement and goal orientation.
 Momentaneous characteristics are features of the athlete based on his current state. For
example: state anxiety, injury or fatigue.

Actual vs required
 Actual characteristics
- What are actual ksao’s (knowledge, skills, ability, other) of this player?
- What are actual characteristics of this sport team?
 Required characteristics
- What are required ksao’s of this player?
- What are required characteristics of this sport team?
Sport psychology tries to find explanations which can bridge the gap between actual characteristics
and required characteristics.
Box 3: sport behaviour
 Motivation = willingness to spend effort
- However, motivation is a process
 Action theory = sport behavior ordered hierarchically-sequentially by means of analysing
- E.g. Sifan hassan starts slow in the back of the pack which gives her rest, that way see
wins.
 Movement behaviour
- Perception – selection – action  first perceiving the situation, then selecting a plan
and then acting on it.

Using action theory to analyse sport behaviour
Sport behaviour, skills, can be ordered hierarchically – sequentially
 Football = defensive actions, transition, offensive actions
- Offensive actions = dribbling, passing, shooting
 Shooting = position support leg, assess speed of bal, control body posture,
kicking
 Kicking = …

, Box 4: sport outcomes
 Performance (= result of box 3 according to standard)
- Objective: e.g. Height, time, distance, scored goals
- Subjective: execution (jury, gymnastics, boxing)
- Combination: ski jumping
 Result (= translation of performance in points)
- Gain result
- What’s the score? Win, loose, season table
 With the same performance, the result may differ, e.g. Depending on performance of others

Box 5: person/ athlete outcomes
 Person changes him/herself:
- Positive: e.g. Game pleasure, competence/self-efficacy
- Negative: e.g. Fatigue, injury, depression
 Such changes may be temporary or permanent.

X-model: feedback loops and time axis
Examples of feedback loops:
 Physical feedback loop is the principle of supercompensation. After training very hard,
athletes feel tired (box 5). The body is able to adjust and after the training (post-raining), the
body becomes stronger (box 2).
 Physiological feedback loop. An athlete is satisfied with his sport outcomes (box 5), which will
increase his need for achievement which leads to more effort (box 3).

Lecture 2: motor learning
Motor control can be learned and can be affected after brain damage.

Control of motor actions: the degrees of freedom problem (nikolai bernstein)
The degrees of freedom problem = the many degrees of freedom of the motor system need to be
reduced such that effective control is possible.

Degrees of freedom
The human body counts over 100 joints, over 750 muscles and over 10.000 motor units. These are all
degrees of freedom. It’s a problem to control all the degrees of freedom of your body.

The solution of the degrees of freedom problem according to bernstein
Motor learning (control of the many degrees of freedom) proceeds in 3 stages:
1. First stage. Most rigid solution of the degrees of freedom problem. Some degrees of freedom
are temporarily ‘frozen’; not involved in active control or degrees of freedom are coupled.
2. Second stage. An increasing number of degrees of freedom are actively involved in control
3. Third stage. Forces related to the movement are exploited/incorporated in control (e.g.
Muscle force, friction, elastic forces) and execution of the movement
 in the beginning of starting a new sport, people freeze parts of their degrees of freedom to pay
attention to other parts (which looks stiff). When they get better, they’ll start to use more part of
their body and therefore reach a higher stage.

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