Activity-on-Arrow (AOA) - ANS-community diagram wherein arrows designate activities;
nodes (events) consume neither time nor sources
Activity-on-Node (AON) - ANS-network diagram in which nodes designate sports
Backward Pass - ANS-procedure that identifies all the past due begin and overdue finish
times
Beta Distribution Formula for Expected Activity Time - ANS-t = (a + 4m +b) / 6
Crash Time - ANS-shortest length required to finish an activity
Crashing - ANS-shortening the length of the venture in cheapest way feasible
Critical Activities - ANS-activities with zero slack and are on the critical route
Critical Path - ANS-the computed longest time path(s) via a network; if activities on course
are delayed then the whole undertaking may be delayed
Critical Path Method (CPM) - ANS-method that uses best one time factor per pastime;
assumes all pastime times are recognized and glued constants
Dummy Activities - ANS-eat no time or resources, utilized in AOA whilst two activities have
equal begin and finishing instances or following a few however no longer all previous sports
Earliest Finish (EF) - ANS-earliest time at which an hobby may be completed
Earliest Start (ES) - ANS-earliest time at which an interest can begin, assuming all
predecessors had been completed
Forward Pass - ANS-technique that identifies all the early times
Gantt Chart - ANS-horizontal bar chart illustration of a hard and fast of tasks
Latest Finish (LF) - ANS-cutting-edge time by using which an pastime has to complete as a
way to now not delay the of entirety time of the whole undertaking
Latest Start (LS) - ANS-state-of-the-art time at which an activity can start so that you can not
postpone the final touch time of the complete project
Lowest Level in WBS - ANS-identifies sports that document work applications
Most Likely Time (m) - ANS-most realistic estimate of time required to finish an activity
Network Techniques - ANS-PERT, CPM
Optimistic Time (a) - ANS-time an interest will take if the entirety is going as deliberate
Pessimistic Time (b) - ANS-time an hobby will take assuming very destructive conditions
Program Evaluation Review Technique (PERT) - ANS-technique that employs 3 time
estimates for every hobby which allows computations of worst and nice case situations in
addition to chance that tasks might also grow to be late
Project Controlling - ANS-entails monitoring assets, charges, pleasant, and budgets; the use
of a remarks loop to help make changes; produce extensive reports for task managers
Project Management (importance) - ANS-time-based final touch and achievement of
excellent standards
Project Organization - ANS-shaped to make certain that programs (tasks) receive the proper
control and interest
Project Scheduling - ANS-involves sequencing and meting out time to all mission sports
Projects - ANS-associated obligations directed to a primary output
Slack - ANS-the quantity of time that an interest may be overdue without pushing lower back
the completion date of the complete task