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Game Design || with Accurate Answers 100%.

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Game design correct answers process of creating the content and rules of a game good game design correct answers process of creating goals that the player feels motivated to reach and the rules a play must follow as he makes meaningful decisions in the pursuit of goals Tri-graph: real world correct answers stimulus, response, consequence tri-graph: virtual world correct answers rules, goals, tools tri-graph: imaginary world correct answers worlds, character, events iterative design: correct answers rapid prototype, play test, revision, repeat design correct answers process by which a designer creates a context to be encountered by a participant, from which meaning emerges puzzle correct answers noncombat event or events, requires player to complete a task, advance or progress play the role of chance in games correct answers delaying of preventing solvability, making play "competitive" for all players, increasing variety, creating dramatic moments, enhancing decision making types of decisions: skill correct answers the extent that player's actions affect the outcome of a game types of decisions: chance correct answers the factors outside of player influene GDD: what is the purpose of documentation correct answers memory, communiction documentation: types correct answers design, engineering, management, writing, players affordance correct answers an obvious, readily apparent action that can be performed on an object art game correct answers game created to make an artistic statement or with artistic intent casual game correct answers games developed for the general public and families and are easy to learn and play serious game correct answers game whose primary purpose goes beyond entertainment 2 most important techniques in GD correct answers iterative design and playtesting

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Game Design || with Accurate Answers 100%.
Game design correct answers process of creating the content and rules of a game

good game design correct answers process of creating goals that the player feels motivated to
reach and the rules a play must follow as he makes meaningful decisions in the pursuit of goals

Tri-graph: real world correct answers stimulus, response, consequence

tri-graph: virtual world correct answers rules, goals, tools

tri-graph: imaginary world correct answers worlds, character, events

iterative design: correct answers rapid prototype, play test, revision, repeat

design correct answers process by which a designer creates a context to be encountered by a
participant, from which meaning emerges

puzzle correct answers noncombat event or events, requires player to complete a task, advance or
progress play

the role of chance in games correct answers delaying of preventing solvability, making play
"competitive" for all players, increasing variety, creating dramatic moments, enhancing decision
making

types of decisions: skill correct answers the extent that player's actions affect the outcome of a
game

types of decisions: chance correct answers the factors outside of player influene

GDD: what is the purpose of documentation correct answers memory, communiction

documentation: types correct answers design, engineering, management, writing, players

affordance correct answers an obvious, readily apparent action that can be performed on an
object

art game correct answers game created to make an artistic statement or with artistic intent

casual game correct answers games developed for the general public and families and are easy to
learn and play

serious game correct answers game whose primary purpose goes beyond entertainment

2 most important techniques in GD correct answers iterative design and playtesting

, made "the sims", sim city, spore correct answers will wright

made mario stuff correct answers shigeru miyamoto

made asteroids and centipede correct answers ed logg

made bioshock correct answers ken levine

made balance of power correct answers chris crawford

made SCM RPG! correct answers danny ledonne

designer of max payne correct answers same lake, (says video games are art)

roger ebert correct answers says video games are not art

clive barker correct answers says video games are art

ray bradbury on video games: correct answers "video games are a waste of time for men with
nothing else to do"

WHAT IS DESIGN correct answers TO GIVE MEANING TO SOMETHING

WHAT IS MEANING MEAN correct answers TO GIVE CONTEXT TO SOMETHING

type of design: correct answers world des, level des, system des, content des, game writing, UI

what is a game? correct answers RULES
TOOLS
OBJECTIVES

meaningful play occurs when the relationship between actions and outcomes are correct answers
discernable, integrated

discernible: correct answers the result of the game action is communicated to the player in a
perceiveable way

integrated: correct answers my action here affects the rest of the game too

ClassicalTOP: surplus energy correct answers schiller(1873): play is the result of excess energy
not needed for the business of self preservation

Classical TOP: relaxation theory correct answers Lazarus(1883): play is a mode of dissaping the
fatigue built up from encountering new things. So, it happens more frequently in childhood.
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