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Wwise 101 Cert questions and answers all are graded A+

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In the Designer layout, which view allows you to organize and manage the various elements of your Wwise project, such as audio objects and Events? - Answer-Project Explorer What button within the Wwise interface allows you to configure a connection to a game being played locally or over a network? - Answer-Remote What is a Work Unit? - Answer-An XML file that stores settings of your Wwise project. In the SoundBank layout, what happens when the Generate button is clicked? - Answer-Assuming at least one SoundBank and language are selected, software code used to carry out your sound design at run-time is generated Assuming at least one SoundBank and language are selected, any referenced audio files will be converted and placed in a folder used by the game SoundBanks for all selected platforms and languages will be generated Which of the following are not objects in Wwise? - Answer-Game Call What does it mean when a SFX object is red? - Answer-There isn't an audio source file associated with it How are audio files placed into the final build of a game? - Answer-Drag Events to the SoundBank and when the SoundBank is generated any audio files needed to play those Events will automatically be copied to the appropriate folders What default keyboard shortcut will play a selected Sound SFX object? - Answer-Spacebar Which feature would you use to indicate that you want to play a specific Sound SFX object when a particular Event is triggered? - Answer-Action Why are there red outlines around the fields related to the Target property? - Answer-No objects has been associated with the selected eventWhat button begins the process of populating the log in the Profiler? - Answer-Start Capture Which layout lets you view various information coming from the sound engine while playing a game in real-time? - Answer-Profiler Which of the following objects can receive a game call directly from the game engine? - Answer-Event A collection of views intended to perform a specific task is referred to as a... - Answer-Layout T/F The name of an Event object needs to perfectly match the name of its corresponding game call? - Answer-True An area, such as the Property Editor is referred to as a... - Answer-View What layout would the sound property editor be in? - Answer-Designer What view contains the pin feature? - Answer-Transport When the pitch property is lit up what does that mean? - Answer-The feature is enabled What do the blue squares in the source editor do? - Answer-Adjusts the start and end times of the audio file What does the pin option do? - Answer-It prevents the contents of that view from being changed when other objects are selected What happens when you drag a folder from the operating system's file manager directly into the actormixer hierarchy? - Answer-The audio files within the folder will be imported with the option of creating a parent container for themHow can you open the Wwise help menu? - Answer-Press the F1 key, click the question mark in the title bar of any view, click the help menu and choose Wwise help T/F If you intend to use the same audio file for more than one Sound SFX object, you must re-import the source audio file for each of the Sound SFX objects you intend to use - Answer-False What do the circles with the squiggly line next to the parameters do? - Answer-Used to open the property value randomization window Which feature is best suited for when you wish to affect sounds on a global scale, such as when the player exits to a menu? - Answer-State Which feature is best suited for when you wish to change sounds related to a specific game object based on a variable such as the surface a character is walking on? - Answer-Switch Where do you define RTPC types and values? - Answer-In the Project Explorer's Game Syncs tab, add a Game Parameter to a Work Unit in the Game Parameters folder What does RTPC stand for? - Answer-Real Time Parameter Control Which tab in the Project Explorer view allows you to create Switch Groups and Game States? - AnswerGame Sync What is the purpose of choosing a Default Switch/State? - Answer-It is used as a way to define a value in case the game engine experiences an error or otherwise neglects to announce the current status of the Switch or State What does clicking the Reset All button circled here do? - Answer-It sets all Game Sync's in the session to there default value What does the Add Folders do when importing audio? - Answer-It allows you to import all audio files within a chosen folder as individual Sound SFX objects, It allows you to import all audio files within a chosen folder, with the option of automatically creating a parent objectWhich one of the following can an RTPC control? - Answer-Low-pass filter, High-pass filter, Volume In the 3-D User-Defined panner, what is a path? - Answer-A pre-defined trajectory that can be used to similar an objects position over time when positional information from the game is not available This type of panning plays the sound using static volume and pan values, regardless of the game objects relationship to the listener position? - Answer-2D T/F In the 3D User-Defined Panner crew, Wwise always sets the default length of a new path to five seconds, regardless of the corresponding audio files duration - Answer-False

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