GAME DESIGN CHAPTER 1 exam study guide questions and answers(latest update)
First playable level The first iteration of the game's first level that can be played and tested Game environment An area specifically designed to enable gameplay Pitch document used to sell the game idea to the video game publisher or to decision makers at the game studio. Playability testing Level difficulty tests for appropriate audience Functionality testing is process of evaluating everything automated Core mechanics is the computer programming used to enforce the rules. Victory Condition What it takes to win the game Themes subcategories within a genre Genre Games are grouped by similar gameplay categories Game-treatment document Explains the vision of the game in greater detail than the High Concept Video game publisher oversees the process of bringing the video game to the retail market Game designer is used for everyone who works on a design team Magic circle refers to how the rules and game environment create structured play Prototype A very basic version of the game to test that the concept can be constructed Design team is a group of creative people who bring the idea of a video game into a playable version Art Bible Sketches/photos Technical Bible Flow chart & diagrams Bug Report errors in game program
Geschreven voor
- Instelling
- Game Design
- Vak
- Game Design
Documentinformatie
- Geüpload op
- 12 mei 2024
- Aantal pagina's
- 4
- Geschreven in
- 2023/2024
- Type
- Tentamen (uitwerkingen)
- Bevat
- Vragen en antwoorden
Onderwerpen
-
game design chapter 1 exam study guide
Ook beschikbaar in voordeelbundel